On 07/25/2011 04:39 PM, Eric Anholt wrote:
The FF VS generation happens just after the FF FS generation in
state.c, so the ctx->VP._Current value is for the previous state
update's vertex shader, not the one that will be chosen as a result of
this state update. The vertexShader and vertexProgram variables
should be accurately telling us whether there's going to be a
ctx->VP._Current (except on _MaintainTnlProgram drivers, where it's
always true).
---
src/mesa/main/ff_fragment_shader.cpp | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp
b/src/mesa/main/ff_fragment_shader.cpp
index 0b53c28..dbfa6b5 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -330,8 +330,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx
)
/* _NEW_RENDERMODE */
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
- else if (!(vertexProgram || vertexShader) ||
- !ctx->VertexProgram._Current) {
+ else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
/* _NEW_ARRAY */
GLbitfield varying_inputs = ctx->varying_vp_inputs;
This kind of change always requires thorough testing, but anyway:
Reviewed-by: Brian Paul <bri...@vmware.com>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev