The FF VS generation happens just after the FF FS generation in state.c, so the ctx->VP._Current value is for the previous state update's vertex shader, not the one that will be chosen as a result of this state update. The vertexShader and vertexProgram variables should be accurately telling us whether there's going to be a ctx->VP._Current (except on _MaintainTnlProgram drivers, where it's always true). --- src/mesa/main/ff_fragment_shader.cpp | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 0b53c28..dbfa6b5 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -330,8 +330,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) /* _NEW_RENDERMODE */ fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); } - else if (!(vertexProgram || vertexShader) || - !ctx->VertexProgram._Current) { + else if (!(vertexProgram || vertexShader)) { /* Fixed function vertex logic */ /* _NEW_ARRAY */ GLbitfield varying_inputs = ctx->varying_vp_inputs; -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev