Hi Brian.

Brian Paul <brian.e.p...@gmail.com> writes:

> Above all this is the GL/window system API.  Examples include GLX, WGL
> and EGL.  These interface provide functions for creating rendering
> contexts, binding them to drawing surfaces, etc.  If you're not
> familiar with these you should probably read up on EGL.  It's probably
> the most likely API for embedded projects if you're not using X.

Ok, it sounds like EGL is the best way forward then.  I'll check it
out.  Thanks again!


  // Marcus


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