Hi Brian. Brian Paul <brian.e.p...@gmail.com> writes:
> Above all this is the GL/window system API. Examples include GLX, WGL > and EGL. These interface provide functions for creating rendering > contexts, binding them to drawing surfaces, etc. If you're not > familiar with these you should probably read up on EGL. It's probably > the most likely API for embedded projects if you're not using X. Ok, it sounds like EGL is the best way forward then. I'll check it out. Thanks again! // Marcus _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev