First, FBO read/draw == NULL validation happens in mesa core not intelReadBuffers -> intel_draw_buffers. Second, that condition is no longer tested for in our driver since ARB_ES2_compatibility was added. --- src/mesa/drivers/dri/intel/intel_buffers.c | 12 ------------ 1 files changed, 0 insertions(+), 12 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index a0fa091..7eb50ed 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -308,18 +308,6 @@ intelReadBuffer(struct gl_context * ctx, GLenum mode) if (!was_front_buffer_reading && intel->is_front_buffer_reading) dri2InvalidateDrawable(intel->driContext->driReadablePriv); } - - if (ctx->ReadBuffer == ctx->DrawBuffer) { - /* This will update FBO completeness status. - * A framebuffer will be incomplete if the GL_READ_BUFFER setting - * refers to a missing renderbuffer. Calling glReadBuffer can set - * that straight and can make the drawing buffer complete. - */ - intel_draw_buffer(ctx, ctx->DrawBuffer); - } - /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc) - * reference ctx->ReadBuffer and do appropriate state checks. - */ } -- 1.7.5.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev