Hi, Looking at the Symbol table of a recent (66b66295d0bc856c69fdcccc22575580c7ecee16 ) libEGL.dll. I get the following mangled names:
eglBindAPI _eglBindContext _eglBindTexImage eglBindTexImage _eglBindWaylandDisplayWL@8 _eglCheckResource eglChooseConfig That is stdcall and cdecl calling convention mixed? and in libGLESv2.dll all functions are with stdcall conventions _glActiveTexture@4 _glAttachShader@8 _glBindAttribLocation@12 _glBindBuffer@8 _glBindFramebuffer@8 Then in libOpenVL.dll there is no mangling at all: vgSetf vgSetfv vgSeti vgSetiv vgShear vgTransformPath Is this happening by accident or on purspose? regards Andreas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev