Hi,

Looking at the Symbol table of a recent
(66b66295d0bc856c69fdcccc22575580c7ecee16 ) libEGL.dll. I get the
following mangled names:

eglBindAPI
_eglBindContext
_eglBindTexImage
eglBindTexImage
_eglBindWaylandDisplayWL@8
_eglCheckResource
eglChooseConfig

That is stdcall and cdecl calling convention mixed?

and in libGLESv2.dll all functions are with stdcall conventions

_glActiveTexture@4
_glAttachShader@8
_glBindAttribLocation@12
_glBindBuffer@8
_glBindFramebuffer@8

Then in libOpenVL.dll there is no mangling at all:
vgSetf
vgSetfv
vgSeti
vgSetiv
vgShear
vgTransformPath

Is this happening by accident or on purspose?

regards
Andreas
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