On Sam, 2011-03-05 at 12:57 +0100, Christian König wrote: > Am Donnerstag, den 03.03.2011, 14:54 +0100 schrieb Michel Dänzer: > > That fixes the worst problem, some vertices being stuck in the top left > > corner. However, the parts of Aero that are supposed to look 'smoky' > > still aren't but are mostly fully transparent. > > > > Below is the R600_DUMP_SHADERS=1 output from opening the Win7 start > > menu. > Wow, I didn't expect them to be so complicated, but anyway I think I've > found and fixed the bug yesterday. I haven't considered the alignment > constraints of vertex and texture instructions while calculation the > total size of the fetch shader. > > Please try again with current master.
The regression is fixed, thanks! -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev