Am Donnerstag, den 03.03.2011, 14:54 +0100 schrieb Michel Dänzer: > That fixes the worst problem, some vertices being stuck in the top left > corner. However, the parts of Aero that are supposed to look 'smoky' > still aren't but are mostly fully transparent. > > Below is the R600_DUMP_SHADERS=1 output from opening the Win7 start > menu. Wow, I didn't expect them to be so complicated, but anyway I think I've found and fixed the bug yesterday. I haven't considered the alignment constraints of vertex and texture instructions while calculation the total size of the fetch shader.
Please try again with current master. Thanks for the help, Christian. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev