>>I'm really not sure of that. I think one reason dx10 did this is because
applications mostly did that anyway - at least for subsequent frames
pretty much all the state they are using is going to be the same one as
used on the previous frame. 

That is probably an important point -- there may not be much re-use within a 
single frame but there probably is a lot of re-use from one frame to the next. 

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