On Tue, 2010-09-21 at 02:14 -0700, Jakob Bornecrantz wrote: > On Tue, Sep 21, 2010 at 10:42 AM, Keith Whitwell <kei...@vmware.com> wrote: > > On Mon, 2010-09-20 at 16:28 -0700, Luca Barbieri wrote: > >> > A couple of questions - it looks like this is a drop-in for the > >> > d3d10/11 runtime, rather than an implementation of the DDI. > >> Yes. > >> > >> > I think > >> > that makes sense, but it could also be possible to split it into two > >> > pieces implementing either side of the d3d10 DDI interface. Any > >> > thoughts on whether that's interesting to you? > >> > >> I wrote it this way first of all because it's clearly easier to just > >> write the code to support one interface, rather than writing two > >> pieces, and it avoids unnecessary reliance on Microsoft interfaces, > >> which often tend to be imperfectly documented. > >> Not going through the DDI also clearly reduces CPU overhead and keeps > >> the codebase simpler. > >> > >> I think a DDI implementation over Gallium could just live along as a > >> sibling to the COM implementation, sharing common code, which is > >> already split out into modules such as d3d1xshader and d3d1xstutil. > >> The shader parser and translator can be fully shared and several > >> conversions (e.g. DXGI_FORMAT -> pipe_format) are already separate > >> from the main code, although perhaps more could be factored out. > >> > >> Instead, layering the COM API over the DDI API doesn't necessarily > >> seem to be a win, especially because Gallium is so close to the > >> D3D10/11 interfaces that it's not even clear that using the DDI is > >> much easier than just using Gallium directly. > >> > >> I don't think I'll do it myself as an hobby project though. > > > > Sounds good Luca, just interested in your plans for this. > > > > I don't see any reason not to merge this to master straight away -- this > > is all self-contained in its own directory & doesn't seem like it will > > regress anything else... > > Maybe not the binaries, but it looks like you pushed already anyways.
Is there any reason for the binaries to be commited? Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev