> Since this is derived from code in the DDK, this will prevent me or The state tracker does not contain code derived from the DDK and doesn't need any Microsoft code or tools except the Microsoft HLSL compiler to compile shaders ahead of time (precompiled shaders are included). Also, as far as I know, the DDK does not contain any "code" implementing Direct3D (except possibly examples), but just the headers normally used by Windows driver developers
Why are you claiming this? I assume it's because of the comment in tpf.h, which states that it has been written according to Microsoft's documentation, which is available solely from reading the d3d11TokenizedProgramFormat.h header in the DDK. Using the header, which is documented in the DDK documentation as the place to look for documentation of the format, as reference, doesn't seem to me unusual or problematic. tpf.h is not a derivative work of that header, and it is designed in a completely different way: the Microsoft header uses accessor macros, while tpf.h defines structs and unions with bitfields. This has been done both for technical reasons (bitfields are much better) and to reduce similarity as much as possible. Obviously the underlying format and the enum values are the same, since otherwise it would not be compatible. The enum values are bitfields are named in a similar way, but this makes sense to avoid confusion, and Wine seems to routinely does the same. Could you please explain your concerns in more detail? > any other (potential) Wine developer from contributing to Mesa in the > future. It does not seem to me that this code is more similar to Microsoft headers than the existing code in Wine. Also, unlike the Wine d3d10 implementation, this implementation only cares about the documented API and doesn't attempt to implement internal APIs as the Wine implementation appears to do, and hence seems better in that regard. > To the extent that my contributions matter Your contributions would be greatly welcome and appreciated, both to r600g and to this code, especially since you are one of the authors of the existing D3D10 code in Wine. I don't think there are serious concerns affecting that, and if there were they could just be fixed. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev