With some debugging I've figured out that setting EGL_DRIVERS_PATH to
$MESA_ROOT/lib/egl fixes my problem. I'm back in business! ('til I hit the
next roadblock at least). Sorry for the spam.
Cheers,
-Greg Prisament, Lychee Software
On Wed, Sep 8, 2010 at 2:31 PM, Gregory Prisament
<[email protected]>wrote:
> Hi,
>
> I'm working with the Khronos Group to implement several EGL extensions in
> gallium3d. Up until now, I've been working with a mesa codebase that I
> grabbed way back in April. I'm now trying to migrate to the latest version
> of mesa (and "rebase" daily) so that I can send my changes to you folk for
> review.
>
> However, it seems my old ways of building no longer work.
>
> Specifically, I used to do:
>
> ./autogen.sh --with-state-trackers=egl,es,vega --enable-gallium-swrast
> make
> export LD_LIBRARY_PATH=$MESA_ROOT/lib
> export EGL_DRIVER=$MESA_ROOT/lib/egl_x11_swrast.so
>
>
> When I try that today, egl_x11_swrast.so does not get built, and (not
> surprisingly) EGL initialization fails.
>
> Any hints? Are the build instructions documented somewhere? This
> trial-and-error approach is getting tiresome ;)
>
> Thanks so much for your help! If you can get me through this I'll have
> some exciting patches for you guys!
> -Greg Prisament, Lychee Software
>
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