With some debugging I've figured out that setting EGL_DRIVERS_PATH to $MESA_ROOT/lib/egl fixes my problem. I'm back in business! ('til I hit the next roadblock at least). Sorry for the spam.
Cheers, -Greg Prisament, Lychee Software On Wed, Sep 8, 2010 at 2:31 PM, Gregory Prisament <g...@lycheesoftware.com>wrote: > Hi, > > I'm working with the Khronos Group to implement several EGL extensions in > gallium3d. Up until now, I've been working with a mesa codebase that I > grabbed way back in April. I'm now trying to migrate to the latest version > of mesa (and "rebase" daily) so that I can send my changes to you folk for > review. > > However, it seems my old ways of building no longer work. > > Specifically, I used to do: > > ./autogen.sh --with-state-trackers=egl,es,vega --enable-gallium-swrast > make > export LD_LIBRARY_PATH=$MESA_ROOT/lib > export EGL_DRIVER=$MESA_ROOT/lib/egl_x11_swrast.so > > > When I try that today, egl_x11_swrast.so does not get built, and (not > surprisingly) EGL initialization fails. > > Any hints? Are the build instructions documented somewhere? This > trial-and-error approach is getting tiresome ;) > > Thanks so much for your help! If you can get me through this I'll have > some exciting patches for you guys! > -Greg Prisament, Lychee Software >
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