I added a missing semicolon after the prototype in formats.h and I changed the return values to GL_TRUE/FALSE to be consistant. Committed. Thanks.

-Brian

On 08/26/2010 08:26 AM, Nick Bowler wrote:
Intel sometimes uses packed depth/stencil buffers even when only a depth
buffer or only a stencil buffer was requested.  Common code currently
uses the _BaseFormat field to determine whether a depth/stencil wrapper
is necessary.  But unless the user explicitly requested a packed
depth/stencil buffer, the _BaseFormat field does not encode this
information, and the required wrappers are not created.

The problem was introduced by commit 45e76d2665b38b ("mesa: remove a
bunch of gl_renderbuffer fields"), which killed off the _ActualFormat
field upon which the decision to create a wrapper used to be made.  This
patch changes the logic to use the Format field instead, which is more
like the old code.

Fixes fdo bug 27590.

Signed-off-by: Nick Bowler<nbow...@draconx.ca>
---
  v2: Rewrite the helper function as a generic format helper.
      Suggested by Brian Paul.

  src/mesa/main/formats.c     |   15 +++++++++++++++
  src/mesa/main/formats.h     |    3 +++
  src/mesa/main/framebuffer.c |    4 ++--
  3 files changed, 20 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 90449cc..464b93f 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -940,6 +940,21 @@ _mesa_is_format_compressed(gl_format format)


  /**
+ * Determine if the given format represents a packed depth/stencil buffer.
+ */
+GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+{
+   if (format == MESA_FORMAT_Z24_S8
+       || format == MESA_FORMAT_Z24_X8
+       || format == MESA_FORMAT_S8_Z24
+       || format == MESA_FORMAT_X8_Z24)
+      return 1;
+
+   return 0;
+}
+
+/**
   * Return color encoding for given format.
   * \return GL_LINEAR or GL_SRGB
   */
diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
index ad176ca..faa922f 100644
--- a/src/mesa/main/formats.h
+++ b/src/mesa/main/formats.h
@@ -190,6 +190,9 @@ _mesa_get_format_block_size(gl_format format, GLuint *bw, 
GLuint *bh);
  extern GLboolean
  _mesa_is_format_compressed(gl_format format);

+extern GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+
  extern GLenum
  _mesa_get_format_color_encoding(gl_format format);

diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index e0aac26..3099fc3 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -611,7 +611,7 @@ _mesa_update_depth_buffer(GLcontext *ctx,

     depthRb = fb->Attachment[attIndex].Renderbuffer;

-   if (depthRb&&  depthRb->_BaseFormat == GL_DEPTH_STENCIL) {
+   if (depthRb&&  _mesa_format_is_packed_depth_stencil(depthRb->Format)) {
        /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
        if (!fb->_DepthBuffer
            || fb->_DepthBuffer->Wrapped != depthRb
@@ -652,7 +652,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx,

     stencilRb = fb->Attachment[attIndex].Renderbuffer;

-   if (stencilRb&&  stencilRb->_BaseFormat == GL_DEPTH_STENCIL) {
+   if (stencilRb&&  _mesa_format_is_packed_depth_stencil(stencilRb->Format)) {
        /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
        if (!fb->_StencilBuffer
            || fb->_StencilBuffer->Wrapped != stencilRb

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