Intel sometimes uses packed depth/stencil buffers even when only a depth buffer or only a stencil buffer was requested. Common code currently uses the _BaseFormat field to determine whether a depth/stencil wrapper is necessary. But unless the user explicitly requested a packed depth/stencil buffer, the _BaseFormat field does not encode this information, and the required wrappers are not created.
The problem was introduced by commit 45e76d2665b38b ("mesa: remove a bunch of gl_renderbuffer fields"), which killed off the _ActualFormat field upon which the decision to create a wrapper used to be made. This patch changes the logic to use the Format field instead, which is more like the old code. Fixes fdo bug 27590. Signed-off-by: Nick Bowler <nbow...@draconx.ca> --- src/mesa/main/framebuffer.c | 18 ++++++++++++++++-- 1 files changed, 16 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index e0aac26..869401d 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -588,6 +588,20 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) compute_depth_max(fb); } +/** + * Determine if a renderbuffer is a packed depth/stencil buffer. + */ +static int rb_is_depth_stencil(struct gl_renderbuffer *rb) +{ + if (rb->Format == MESA_FORMAT_Z24_S8 + || rb->Format == MESA_FORMAT_Z24_X8 + || rb->Format == MESA_FORMAT_S8_Z24 + || rb->Format == MESA_FORMAT_X8_Z24) + return 1; + + return 0; +} + /** * Update the framebuffer's _DepthBuffer field using the renderbuffer @@ -611,7 +625,7 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { + if (depthRb && rb_is_depth_stencil(depthRb)) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb @@ -652,7 +666,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { + if (stencilRb && rb_is_depth_stencil(stencilRb)) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb -- 1.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev