> With nv50 and nvc0 (Fermi), coordinate normalization is still part of > the resource and not the sampler state. Even though the hardware does > support mix and match of samplers and images, this normalization bit > trashes the orthogonality/elegance.
Oh right, it's strange they didn't fix that in Fermi though. Adding the normalization hint flag would then (minimally) benefit nv50 since u_blit would use unnormalized coordinates on GL_TEXTURE_RECTANGLE textures, and the driver would save a normalization switch (with no change to nv50 required). _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev