> I am not sure if the following is legal, but I think we will just mask this > unnormalized flag out in resource_create, because r300 doesn't like (read: > doesn't support in hardware) unnormalized texture coordinates, and switching > shaders just because of the flag is silly.
Hmm I thought it support GL_TEXTURE_RECTANGLE natively. This is making me think that my patchset is wrong in having blitter/blit set the flag themselves on NPOT textures. It might even be a good idea to split it in two flags, one for state tracker->driver communication, and another for the driver->state tracker. This way, r300g won't have to do anything. Not sure on how to call the flags though, since the current name is already too long. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev