> I am not sure if the following is legal, but I think we will just mask this
> unnormalized flag out in resource_create, because r300 doesn't like (read:
> doesn't support in hardware) unnormalized texture coordinates, and switching
> shaders just because of the flag is silly.

Hmm I thought it support GL_TEXTURE_RECTANGLE natively.

This is making me think that my patchset is wrong in having
blitter/blit set the flag themselves on NPOT textures.

It might even be a good idea to split it in two flags, one for state
tracker->driver communication, and another for the driver->state
tracker.
This way, r300g won't have to do anything.

Not sure on how to call the flags though, since the current name is
already too long.
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