> We were talking about this this morning, and I ended up doing a more > complete fix -- most places we clone we want to be cloning into a > particular place, so just pass a mem_ctx in to ->clone(). Looks like > it's fixed the performance problem here.
Yeah, that fixed it as well. Thanks! -- Aras Pranckevičius work: http://unity3d.com home: http://aras-p.info _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev