> We were talking about this this morning, and I ended up doing a more
> complete fix -- most places we clone we want to be cloning into a
> particular place, so just pass a mem_ctx in to ->clone().  Looks like
> it's fixed the performance problem here.

Yeah, that fixed it as well. Thanks!


-- 
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
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