Hi,

Attached patch - or alternatively, this github commit:
http://github.com/aras-p/glsl-optimizer/commit/06212e35b4aa06d3cd5af27e2faa5999598f987a
- fixes unset GLSL2 ir_type after cloning ir_discard node. This fixes
IR validation after inlining a discard.

--
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info

Attachment: 0001-set-ir_discard-type-when-cloning-it.patch
Description: Binary data

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