Xavier Chantry wrote:
On Tue, 2010-05-04 at 07:41 -0700, Jose Fonseca wrote:
Module: Mesa
Branch: master
Commit: dad962bafe8ffd7fdb35c28cfb8bbd5a297c8083
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=dad962bafe8ffd7fdb35c28cfb8bbd5a297c8083
Author: José Fonseca <jfons...@vmware.com>
Date: Tue May 4 15:41:19 2010 +0100
mesa/st: Fill in native program limits.
In the lack of more fine grained capabilities in Gallium, assume that if
the pipe driver supports GLSL then native limits match Mesa software
limits.
(cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
This also broke shaders/fp-long-alu on nv50g , do drivers need to be
adjusted after that commit ?
Max (native) ALU instructions: 16384
Testing: alu_depth = 1
Testing: alu_depth = 2
Testing: alu_depth = 3
Testing: alu_depth = 4
Testing: alu_depth = 5
Testing: alu_depth = 6
Testing: alu_depth = 7
Testing: alu_depth = 8
Testing: alu_depth = 11
Testing: alu_depth = 17
Testing: alu_depth = 29
Testing: alu_depth = 53
Testing: alu_depth = 101
Testing: alu_depth = 197
Testing: alu_depth = 389
Testing: alu_depth = 773
Testing: alu_depth = 1541
Testing: alu_depth = 3077
Probe at (16,16)
Expected: 0.312500 0.000000 0.750000 0.000000
Observed: 0.000000 0.000000 0.000000 0.000000
Failure in alu_depth = 3077
PIGLIT: {'result': 'fail' }
As I wrote in bug report
https://bugs.freedesktop.org/show_bug.cgi?id=27989, there's something
funny with that test. Even with NVIDIA's driver, it sometimes passes
and sometimes fails from one run to another. I'm hoping to get to
that today.
-Brian
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