Hello,

I do not think braille should be considered just yet when making a sudoku app.

Are these apps to be run on a mac, or iPhone?

Either way I see no need to read grids at all times, only when the player makes 
a region query as I suggested.

I bet some developer out there may be able to retrofit their existing app with 
VoiceOver features you may furnish. Try it I say, or you'll never know how far 
the developers are willing to go.

Antonio Guimaraes


On Feb 10, 2011, at 7:35 PM, Scott Howell wrote:

> Woe, this all sounds good Antonio; however, we're talking about modifying an 
> existing game, not reinventing one. The various gestures would require a 
> substantial amount of recoding even if it would be possible. What your 
> talking about may even be beyond VO's abilities at this point. I really need 
> to go study up on Sudoku because I have an interest, but not enough knowledge 
> to completely understand all the aspects of the board. However, setting aside 
> Braille for the minute, we need to consider what is possible without 
> rewriting the entire interface.
> Not trying to pea on your parade, but perhaps looking at this from the 
> perspective of what is instead of what we wish could be. DOes that make sense?
> I just think if we approach the developer with all of these ideas of changing 
> the interface, he bay balk at the idea. Do you feel there is another 
> approach? Do you think the coordinates are necessary? Just trying to think 
> through this.
> 
> Scott
> 
> 
> 
> 
> 
> On Feb 10, 2011, at 6:05 PM, Antonio M. Guimaraes Jr. wrote:
> 
>> Brian,
>> 
>> Sudoku is and has been an interest of mine for about 4 years, and when I 
>> play I use a braille note-taker.
>> 
>> I've used a braille lite 40, and now use a braille sense. I prefer the 40 
>> cell display and set up of the braille lite, but can use the sense just as 
>> well.
>> 
>> The thoughts on this are as follows:
>> 
>> 1. Developers for an accessible game will  need to consider board enquiries. 
>> How do I ask that the information I want to have be read to me.
>> 
>> This is where one can get really creative with gestures, but there needs to 
>> be a way to read a column, a row, and a square, as well as a way to navigate 
>> quicly through the board.
>> 
>> So a right, left, up, or down flick of a single finger will move you one 
>> square in that direction.
>> 
>> A two finger swipe in any direction will trigger a query on the row or 
>> column in question. It is a bit beyond me why a player would ask for a 
>> column or row to be read from right to left, or bottom to top, but we'll 
>> leave this one alone since it gives players more navigational options 
>> available to them.
>> 
>> A double tap on the last read spot will activate it for editing, entry.
>> 
>> A two finger double tap on any spot will trigger a query on that 3 by 3 
>> grid, top left to bottom right.
>> 
>> There may be ways to ask the board what numbers are missing from a region, 
>> but I think this should be a player's job and thought process when solving 
>> the puzzle.
>> 
>> One other issue is how fast you want your numbers read to you. I might like 
>> to have a .75 second interval between each number spoken, while someone else 
>> can go at .4 seconds, and another person might prefer a 1 second pause.
>> 
>> this is probably not hard to implement into a settings option that users 
>> would change.
>> 
>> 2. I do have some thoughts about filling out the grid.
>> 
>> A. Double tap on an empty or penciled in spot in which to enter a new number.
>> 
>> B. Once the edit field comes up you would have a phone stile pat 1 through 9 
>> that you could double tap to enter your answer.
>> 
>> C. Another way to enter your choice once the edit comes up will be to tap as 
>> many times as the number you wish to input. After you stop tapping, say a 
>> second after you stop tapping, the software would confirm your entry. It 
>> might say something like
>> 
>> Enter a 2? Double tap for yes, tripple tap for no.
>> 
>> I realize this is more cumbersome but could be consider. Option B is 
>> admittedly the easiest.
>> 
>> Hope these suggestions help.
>> 
>> Antonio Guimaraes
>> 
>> On Feb 9, 2011, at 8:50 PM, Bryan Jones wrote:
>> 
>>> Greetings All,
>>> 
>>> For those Sudoku players on the list, I'd like to pick your brains a bit. 
>>> I've been evaluating IOS Sudoku Apps (more details at the bottom of this 
>>> email) and have found a good one whose developer is very receptive to 
>>> making the App accessible and would like some input from the List as to how 
>>> to best handle the Sudoku Grid. Again, I don't consider myself to be a very 
>>> creative thinker in this kind of task so I'm hoping some of you can throw 
>>> out some good ideas.
>>> 
>>> As you probably know, the standard Sudoku grid consists of 9x9 squares, 
>>> subdivided into 9 smaller 3x3 squares. How do you think VO could best tell 
>>> us about these squares? Do you want to hear coordinates as in Chess-wise 
>>> (A1 to H8)? Would you rather hear each 3x3 grid identified uniquely? How 
>>> would you expect to hear status of pencil marks? Most of these Apps have a 
>>> separate Number Pad that you use to select the number you want to place on 
>>> the Grid. Would you expect to first select the number and then select the 
>>> destination square, or would it make more sense to select the square first 
>>> and then tap the number pad? Would you want to hear entire rows and columns 
>>> read?
>>> 
>>> That is the end of the questions for now, but if you're interested in more 
>>> info, here are some more details regarding my evaluations and these two 
>>> Apps. I've been evaluating the various free Sudoku Apps and am of course 
>>> running into the same issue we had with chess prior to Chess-wise being 
>>> updated; that is, the Sudoku Grid is inaccessible even if the rest of the 
>>> game has been properly labeled for VO. While I found one app, "Tap Sudoku" 
>>> that has a semi-accessible grid, the rest of the App needs lots of work. 
>>> I've been unsuccessful in my attempts to contact the Developer of Tap 
>>> Sudoku and, in fact, the developer website appears to be just a marketing 
>>> site. 
>>> 
>>> Prior to starting my search I had asked Marcel Nijman if he was interested 
>>> in developing an accessible Sudoku App, since he has been so good to work 
>>> with through the process of making his other Apps accessible. Marcel 
>>> respectfully declined saying he wanted to focus on upgrading his current 
>>> group of Apps. He did however suggest trying the "Sudoku Tablet" App as he 
>>> said it looks like a well-designed App. I've tested "Sudoku Tablet" for the 
>>> iPad and it's sister App, "iSudoku" for all IOS devices. While their grids 
>>> are not accessible, they both have excellent labeling and navigation for 
>>> VO. I contacted the Developer, Wolfgang Tumler, and like Marcel, he is very 
>>> receptive to the idea of making these two Apps fully accessible. In fact, 
>>> between emails this morning and afternoon Wolfgang tells me he's already 
>>> added labels to the Number Pad and has begun planning how to best number 
>>> the Grid and to account for pencil marks, etc on the Grid. He is reviewing 
>>> the various IOS accessibility programming resources we've been handing out, 
>>> and he is waiting to hear our ideas before fully implementing the 
>>> accessible Grid.
>>> 
>>> Link to Sudoku Tablet in the US App Store (for ipads only; Current 
>>> languages: English, Spanish, German):
>>> http://itunes.apple.com/us/app/sudoku-tablet/id362562850?mt=8
>>> 
>>> Link to iSudoku Lite in the US App Store (for all IOS devices; Current 
>>> languages: English, German, French):
>>> http://itunes.apple.com/us/app/isudoku-light/id287792786?mt=8
>>> 
>>> My written evaluation of Sudoku Tablet:
>>> :BEGIN VO accessibility notes for Sudoku Tablet 2.0.2.
>>> The following information applies to the free version of Sudoku Tablet 
>>> 2.0.2, English language, running on 3G iPad 64GB. with IOS 4.2.1.
>>> Highlights:
>>> Highlight 1. The Grid is completely inaccessible to VoiceOver, and there is 
>>> no accessible alternate method to navigate the grid.
>>> Highlight 2. The Number Pad is completely inaccessible to VoiceOver, and 
>>> there is no accessible alternative method to navigate the number pad.
>>> Highlight 3: Almost all of the App's buttons and controls appear to be 
>>> properly and thoroughly labeled.
>>> Highlight 4. With the exception of the grid and number pad, the app can be 
>>> easily navigated with VO via both swipes and fingertip searching.
>>> Highlight 5: The paid version of Sudoku Tablet includes 5 difficulty 
>>> levels, 4 styles of play and the ability to save games in progress.
>>> 
>>> Here is an overview of the User interface elements as read by VO. Most of 
>>> the buttons are correctly labeled and self-explanatory. The support website 
>>> has an excellent and accessible description of the game's various elements. 
>>> Here I will give a few details of each button and some info on it's 
>>> accessibility. The main screen consists of the following elements listed in 
>>> order when swiping right from the top left corner:
>>> 1, A button properly labelled "Menu." I'll describe this in detail below.
>>> 2. A button properly labeled "Restart." This simply asks you if you'd like 
>>> to restart your current game.
>>> 3. A button properly labeled "Settings." This presents an accessible and 
>>> well-described popup menu of six switch buttons to adjust a few features.
>>> 4. A button labeled "Purchase Tag." This button takes you to the In-App 
>>> Purchase screen asking if you'd like to purchase the Unlimited version of 
>>> Sudoku Tablet for US $2.99. I did not make the purchase at this time, so I 
>>> don't know if the final step(s) of making the purchase are fully 
>>> accessible, but all steps up to this point were fully accessible and well 
>>> described..
>>> 
>>> Here are more details of the Menu button and the game interface.
>>> Double-tapping the Menu button takes you to an accessible screen where you 
>>> can select the version of the game you would like to play, either 
>>> Traditional Sudoku, Sudoku X, Sudoku Newspaper, Sudoku Plus or Sudoku 
>>> Samurai. There is also a button on this screen which will take you back to 
>>> your current game. When you double-tap one of the game buttons you are 
>>> presented with a fully accessible pick list to choose your preferred level 
>>> of difficulty: Simple, Easy or Normal. VO then asks you to wait while the 
>>> game is being generated, and you are then presented with the inaccessible 
>>> Grid and Number Pad to play the game. While those two critical elements are 
>>> not accessible, it is important to note that several important controls on 
>>> this screen are already fully accessible: The timer, the pause / play 
>>> button, the Pencil button, the Hint button and the Undo button. 
>>> :END VO accessibility notes for Sudoku Tablet 2.0.2.
>>> 
>>> TIA for any thoughts and suggestions,
>>> Bryan
>>> 
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