I agree and also add my thanks Yuma. It just goes to show that such thinking is where true innovation leads. Scott
On Dec 12, 2010, at 4:57 PM, Tim Kilburn wrote: > Thanks Yuma for making these efforts. It's really awesome to know that > developers like you are thinking outside the box in order to provide such an > experience for more than just the mainstream user. > > Good luck! > > On 2010-12-12, at 2:06 PM, Yuma Decaux wrote: > >> Hi list, >> >> This is mostly speculative but being in the games industry for a while, and >> having gone through countless reflections on how to make a 3D FPS work for >> blind people, i think i can understand how the process has been, and there >> is really good news on this. >> >> We at our studio use a platform called unity which allows for importing full >> 3d scenes into the game engine and relying on bounding boxes, physics and >> clever scripting, we can create a full fledged game with the help of the >> platform. Another one which is way better in comparison, and having native >> openGL as well as objective c fremworks is on the way, called UnrealEDIT. >> >> The similarities between these two platforms is that both make extensive use >> of 3D audio, itself very easy to implement provided a concise method is >> adopted. Bounding boxes in 3D space emit sounds and cue thanks to >> interasction between boxes and spheres which triger specific events. >> >> So the process here of creating a 3D game in audio for blind people is >> actually straight-forward, Hi-jacking what is already being implemented in >> graphic context, adding custom code for accessibility and routing full power >> to audio instead of graphics to increase audio quality. >> >> I am really excited to feel how the guys at papa sangre have implemented the >> navigation scheme as this has been a long standing reflection for me and my >> team. There are a bucketload of ways to make it happen, some more intuitive >> than others but being less interactive, and others completely loyal to >> classic FPS navigation but being a pain on a touchscreen. >> >> This is good as it will fuel our motivation to continue developement on the >> game we have thought up, and search for funding for it. >> >> Best >> >> >> >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To post to this group, send email to macvisionar...@googlegroups.com. >> To unsubscribe from this group, send email to >> macvisionaries+unsubscr...@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/macvisionaries?hl=en. >> > > Tim Kilburn > Fort McMurray, AB Canada > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to macvisionar...@googlegroups.com. > To unsubscribe from this group, send email to > macvisionaries+unsubscr...@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en.