There should be a way to translate through the API the function keys required 
in windows say and pass that through fusion to the Apple side.  In other words, 
if a program sets up and requires custom keys in windows there should be a way 
to pass that through the hypervisor to the host.  
Does that make sense?
 


> On Oct 29, 2016, at 10:54 PM, Mary Otten <motte...@gmail.com> wrote:
> 
> OK Scott, what am I missing here. You noted correctly that Apple has a very 
> robust API. But doesn't that only apply to Mac programs? If you're running 
> Linux or windows in a virtual machine, how is this API on the macside going 
> to help you?
> 
> 
> Sent from my iPhone
> 
> On Oct 29, 2016, at 7:19 PM, Scott Granados <scott.grana...@gmail.com 
> <mailto:scott.grana...@gmail.com>> wrote:
> 
>> Simon, remember that Apple has opened up the API for the touch bar so it 
>> should be accessible to all manor of programs.
>>  
>> 
>>> On Oct 29, 2016, at 10:16 PM, Simon Fogarty <si...@blinky-net.com 
>>> <mailto:si...@blinky-net.com>> wrote:
>>> 
>>> Hi Mary,
>>>  
>>> Good thoughts,
>>> I could see the touch bar working with vm fusion but only because that is 
>>> the app in the OS window, what runs in the actuall VM will be a different 
>>> situation.
>>>  
>>>  
>>> Simon f
>>> From: macvisionaries@googlegroups.com 
>>> <mailto:macvisionaries@googlegroups.com> 
>>> [mailto:macvisionaries@googlegroups.com 
>>> <mailto:macvisionaries@googlegroups.com>] On Behalf Of Mary Otten
>>> Sent: Sunday, 30 October 2016 3:02 AM
>>> To: macvisionaries@googlegroups.com <mailto:macvisionaries@googlegroups.com>
>>> Subject: Re: New MacBook Pro Touch Bar details: UI interactions, screen 
>>> specs, Control Strip, and how third party apps can use it
>>>  
>>> Hi Simon,
>>> In all the flurry of stuff I read yesterday, I recall seeing some reference 
>>> to the fact that the Touch Bar will somehow, I don't remember how, be 
>>> supported with Boot Camp. What I find really interesting is virtual 
>>> machines. How on earth is that going to work?
>>> Mary
>>> 
>>> 
>>> Sent from my iPhone
>>> 
>>> On Oct 29, 2016, at 12:09 AM, Simon Fogarty <si...@blinky-net.com 
>>> <mailto:si...@blinky-net.com>> wrote:
>>> 
>>> Hi Mary,
>>>  
>>> Thanks for sending this out,
>>>  
>>> It’s very interesting.
>>>  
>>> I just had a thought though.
>>>  
>>> For people such as myself who have bootcamp setup with windows 10 in my 
>>> case,
>>>  
>>> How will the touch bar handle bootcamp running windows environments?
>>>  
>>> I wonder if apple are going to produce drivers for windows bootcamp 
>>> installations?
>>> I’m going to have to check on that before I buy a new device.
>>>  
>>>  
>>> SF
>>>  
>>>  
>>> From: macvisionaries@googlegroups.com 
>>> <mailto:macvisionaries@googlegroups.com> 
>>> [mailto:macvisionaries@googlegroups.com 
>>> <mailto:macvisionaries@googlegroups.com>] On Behalf Of Mary Otten
>>> Sent: Saturday, 29 October 2016 9:39 AM
>>> To: mac4thebl...@freelists.org <mailto:mac4thebl...@freelists.org>; 
>>> macvisionaries@googlegroups.com <mailto:macvisionaries@googlegroups.com>
>>> Subject: New MacBook Pro Touch Bar details: UI interactions, screen specs, 
>>> Control Strip, and how third party apps can use it
>>>  
>>> I thought some might be interested in this article with more details on the 
>>> new Touch Bar.
>>> Mary
>>> New MacBook Pro Touch Bar details: UI interactions, screen specs, Control 
>>> Strip, and how third party apps can use it
>>> 9to5Mac  /  Benjamin Mayo
>>> 
>>> 
>>> 
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/>
>>> The flagship feature of the new MacBook Pro is the Touch Bar, an OLED 
>>> display strip that replaces the physical row of function keys. This adds a 
>>> dynamic zone to top of the keyboard where apps can display custom buttons, 
>>> sliders, switches and scrubbers to enhance the MacBook experience while 
>>> adding a new way to interact with Mac applications beyond text input and 
>>> mouse pointers.
>>> 
>>> How does the Touch Bar interface work? What is the resolution of the Touch 
>>> Bar? What is the Control Strip? What can third-party developers do with the 
>>> Touch Bar? Read on for all the answers and more …
>>> 
>>> First things first, the Touch Bar is exclusive to the higher-end 13-inch 
>>> and 15-inch MacBook Pro models. If you want the Touch Bar, you must have a 
>>> new MacBook Pro.
>>> 
>>> And right now, those models are on one-month backorder so this requires a 
>>> bit of imagination. Assuming you unwrap a MacBook Pro for the first time, 
>>> how exactly does the Touch Bar interface work in practice?
>>> 
>>> General Interface and Control Strip
>>> 
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/touch_bar_2x/>
>>> The Touch Bar offers quick access to functions provided by applications and 
>>> by the system. The main interface is split into three distinct sections: 
>>> the area for app controls, the Control Strip and a system button. The 
>>> system button is controlled by macOS Sierra and displays a Cancel, Done or 
>>> virtual ‘esc’ key where necessary. It may be the death of the physical esc 
>>> key but the operating system guarantees that a virtual button will always 
>>> be available.
>>> 
>>> In the middle is the ‘app region’ which is controlled by the currently 
>>> active app (the one whose name is displayed on the menu bar). If you are on 
>>> the desktop, this is just going to be a blank space. When you click into an 
>>> app or select a file, it will light up with contextual buttons and actions.
>>> 
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/screen-shot-2016-10-28-at-15-58-04/>
>>> What about the media keys and brightness controls? These are contained 
>>> within the Control Strip. This is another element controlled by the system 
>>> and it is a persistent tray on the right hand side with buttons to access 
>>> sliders for brightness and volume, mute and Siri. This tray is expandable 
>>> (or collapsible) so you can dedicate more screen real estate of the Touch 
>>> Bar to app content if you want to. If you hold down the function key, the 
>>> Touch Bar transforms into a virtual set of normal function keys. This 
>>> behavior is configurable in the preferences.
>>> 
>>> Touch Bar Tech Specs
>>> 
>>> The Touch Bar is a 10-point multitouch touch screen located above the 
>>> keyboard, replacing the function keys on existing Mac keyboards. It’s also 
>>> the same approximate physical size as the row of keys it replaces, a skinny 
>>> height rectangle spanning the full width of the keyboard. In technical 
>>> terms, the display is 2170×60 pixels. Details on what drives the Touch Bar 
>>> are not entirely clear but Apple says it has a custom T1 chip to power the 
>>> Touch ID and Apple Pay features (it seems like the T1 is actually a mini 
>>> Apple Watch SoC 
>>> <https://twitter.com/stroughtonsmith/status/791875680678080513?ref_src=twsrc%5Etfw>.)
>>> 
>>> The Touch Bar is a @2x Retina display, which makes an effective screen 
>>> resolution of 1085 x 30 points for content display. Essentially, there is 
>>> no meaningful concept of a Y-axis when interacting with display — controls 
>>> always take up the full height. The display also supports a P3 wide color 
>>> space, just like the primary MacBook Pro display and the new iPhone 7. This 
>>> means apps can make buttons appear on the Touch Bar with strikingly vibrant 
>>> and saturated colors.
>>> 
>>> Developer API
>>> 
>>> The Touch Bar is supported by a comprehensive API for third-party 
>>> developers to add rich controls and interface elements for their apps, in 
>>> the same way Apple has done for its own stock apps like Safari and Mail. 
>>> Typically, initial iterations of third-party developer integration from 
>>> Apple are limited and simplified, and then slowly expand in capability with 
>>> future versions. The Touch Bar API is not that, its first version features 
>>> a very detailed, customizable and intricate set of APIs.
>>> 
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/macbook-touch-buttons/>
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/screen-shot-2016-10-28-at-15-35-25/>
>>> Developers have full control over what buttons and views they want to show 
>>> and how the buttons are displayed. Apple includes a handful of template 
>>> controls for consistency between apps but the API enables developers to 
>>> create truly-unique controls for their individual needs as well. The main 
>>> constraint is that the Touch Bar is very skinny and UI can only be shown in 
>>> a single horizontal row (side scrolling is possible).
>>> 
>>> Developers can display pretty much whatever they want whilst their app is 
>>> in the foreground; this includes swapping out views and buttons depending 
>>> on the current window of their app (a compose window necessitates different 
>>> Touch Bar accessory views than the inbox window). However, the Touch Bar 
>>> does not allow persistent widgets, status items or similar features like 
>>> always-visible news tickers. These constraints are unlikely to be lifted 
>>> either; Apple is imposing the restriction so that the UI under the user’s 
>>> finger isn’t constantly changing due to spurious notifications or text 
>>> messages.
>>> 
>>> Apple wants the bar to display peaceful relatively-static UI based on the 
>>> current task. Major changes to the Bar should only happen when the 
>>> application state drastically changes, such as opening a new tab or 
>>> beginning a new modal activity. To repeat: once an app’s window is not 
>>> active, it loses its control to influence what is shown on the Bar. The 
>>> system Control Strip sits to the right in a collapsed state by default, but 
>>> can be disabled entirely in System Preferences if desired.
>>> 
>>> The API also allows developers to make more controls than they might want 
>>> to show at any one time, enabling users to customise their toolbar layouts 
>>> with options and commands that are most interesting and relevant to them.
>>> 
>>> Touch Bar Controls
>>> 
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/macbook-touch-buttons/>
>>> Apple allows apps to make custom views to display unique content but it 
>>> provides a rich set of base elements too. Here’s a look at the Apple stock 
>>> controls, to give an idea about what kind of interactions are possible. 
>>> There are buttons, toggles, multi-option collapsible pickers, segmented 
>>> controls and sliders.
>>> 
>>> There is also the concept of popovers which temporarily swap out the 
>>> toolbar with a modal view. For instance, the emoji picker is a character 
>>> viewer modal view — a scrolling list of emoji symbols. Apple also has a 
>>> color picker modal to select colors from a rainbow spectrum strip.
>>> 
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/jslg3ok/>
>>> Combining all of these elements together creates the rich interactions. 
>>> Marc Edwards produced a nice image 
>>> <https://twitter.com/marcedwards/status/791863873318117376> showing a 
>>> plethora of Touch Bar states for apps that Apple showed in the keynote 
>>> itself, showing how all the controls come together to customize the 
>>> experience for every app. Microsoft also showed some good examples 
>>> <https://9to5mac.com/2016/10/28/microsoft-announces-office-support-for-new-macbook-pro-heres-how-word-powerpoint-and-excel-look-on-the-touch-bar/>
>>>  of using the Touch Bar with the Office suite, where the buttons naturally 
>>> gel with Office iconography and tools.
>>> 
>>> Design Guidelines
>>> 
>>> Although Apple cannot enforce Mac apps outside of the App Store to comply 
>>> with any guidelines, it is providing documentation to encourage good 
>>> practice and consistent experiences. The design documentation is 
>>> comprehensive and can be read in full here if you are interested. In 
>>> summary, the Touch Bar should feel as responsive as an iPhone to the touch 
>>> and blend in with the rest of the keyboard as much as possible. The OLED 
>>> display provides incredibly high contrast to make the black backgrounds of 
>>> the bar mirror the black physical keys.
>>> 
>>> The display supports wide color but Apple is generally discouraging the use 
>>> of bright colors and imagery apart from where it is essential … although 
>>> Apple isn’t exactly leading by example here with the Siri button.
>>> 
>>> I wish Apple would stop insisting the Siri icon on the Mac has to be 
>>> full-colour when all the icons around it are monochrome glyphs. 
>>> pic.twitter.com/SXraaXM4B1 <https://t.co/SXraaXM4B1>
>>> — Benjamin Mayo (@bzamayo) October 28, 2016 
>>> <https://twitter.com/bzamayo/status/791966271713660931>
>>> Another interesting point is that the Touch Bar should not be the only 
>>> place to be able to perform a feature of an app. In fact, developers don’t 
>>> get to know if the Touch Bar is present or in use at all. What this means 
>>> is that the Mac app toolbars and controls visible on the primary display 
>>> will not change in the presence of the toolbar.
>>> 
>>> The reason behind this decision is the simple fact that the Touch Bar is 
>>> not available on most Macs or external keyboards so it can’t be a mandatory 
>>> part of the experience. Apple is positioning the Touch Bar as an additive 
>>> improvement, a bit like 3D Touch Peek & Pop on the iPhone.
>>> 
>>> In the same way, Apple is discouraging duplication of functionality where 
>>> possible; they don’t want developers to show things just for the sake of 
>>> it. The guidelines also say to avoid showing ‘well-known’ keyboard 
>>> shortcuts like cut/copy/paste as it’s assumed everyone will still want to 
>>> do basic shortcuts like that ‘the old way’ using Cmd+X, Cmd+C, and Cmd+V.
>>> 
>>> Summary
>>> 
>>> In summary, Apple has introduced a very powerful Touch Bar in its first 
>>> iteration with comprehensive developer integration for the 
>>> currently-focused app.
>>> 
>>> The Touch Bar is really interesting but time will tell if it becomes an 
>>> essential part of the Mac, so much that you would miss it if it wasn’t 
>>> there. Customers will start getting their hands on the MacBook Pro with 
>>> Touch Bar in the next couple of weeks, as the products are already 
>>> backordered around the world. What do you think of Apple’s latest interface 
>>> innovation? Let us know your impressions of the Touch Bar in the comments 
>>> below.
>>> 
>>> Guides
>>> 
>>> MacBook
>>> 
>>>  <https://9to5mac.com/guides/macbook/>
>>> View THe Guide <https://9to5mac.com/guides/macbook/>
>>> MacBook Pro
>>> 
>>>  <https://9to5mac.com/guides/macbook-pro/>
>>> Apple's high-performance laptop line was introduced in 2006 and was the 
>>> first laptop of Apple's lineup to have an Intel chip. The pro lineup were 
>>> also the first to get backlit keyboards, unibody aluminum construction, and 
>>> the combined, glass, trackpad.
>>> 
>>> View THe Guide <https://9to5mac.com/guides/macbook-pro/>
>>> MacBook Pro (2016)
>>> 
>>>  <https://9to5mac.com/guides/2016-macbook-pro/>
>>> Apple is rumored to debut a new MacBook Pro in late 2016
>>> 
>>> View THe Guide <https://9to5mac.com/guides/2016-macbook-pro/>
>>> 
>>> 
>>> Original Article: 
>>> https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/
>>>  
>>> <https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/>
>>> 
>>> 
>>> Sent from my iPhone
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