I like the sound of all that.
> On 28 Oct 2016, at 21:38, Mary Otten <motte...@gmail.com> wrote:
> 
> I thought some might be interested in this article with more details on the 
> new Touch Bar.
> Mary
> New MacBook Pro Touch Bar details: UI interactions, screen specs, Control 
> Strip, and how third party apps can use it
> 9to5Mac  /  Benjamin Mayo
> 
> 
> The flagship feature of the new MacBook Pro is the Touch Bar, an OLED display 
> strip that replaces the physical row of function keys. This adds a dynamic 
> zone to top of the keyboard where apps can display custom buttons, sliders, 
> switches and scrubbers to enhance the MacBook experience while adding a new 
> way to interact with Mac applications beyond text input and mouse pointers.
> 
> How does the Touch Bar interface work? What is the resolution of the Touch 
> Bar? What is the Control Strip? What can third-party developers do with the 
> Touch Bar? Read on for all the answers and more …
> 
> 
> First things first, the Touch Bar is exclusive to the higher-end 13-inch and 
> 15-inch MacBook Pro models. If you want the Touch Bar, you must have a new 
> MacBook Pro.
> 
> And right now, those models are on one-month backorder so this requires a bit 
> of imagination. Assuming you unwrap a MacBook Pro for the first time, how 
> exactly does the Touch Bar interface work in practice?
> 
> General Interface and Control Strip
> 
> 
> 
> The Touch Bar offers quick access to functions provided by applications and 
> by the system. The main interface is split into three distinct sections: the 
> area for app controls, the Control Strip and a system button. The system 
> button is controlled by macOS Sierra and displays a Cancel, Done or virtual 
> ‘esc’ key where necessary. It may be the death of the physical esc key but 
> the operating system guarantees that a virtual button will always be 
> available.
> 
> In the middle is the ‘app region’ which is controlled by the currently active 
> app (the one whose name is displayed on the menu bar). If you are on the 
> desktop, this is just going to be a blank space. When you click into an app 
> or select a file, it will light up with contextual buttons and actions.
> 
> 
> 
> What about the media keys and brightness controls? These are contained within 
> the Control Strip. This is another element controlled by the system and it is 
> a persistent tray on the right hand side with buttons to access sliders for 
> brightness and volume, mute and Siri. This tray is expandable (or 
> collapsible) so you can dedicate more screen real estate of the Touch Bar to 
> app content if you want to. If you hold down the function key, the Touch Bar 
> transforms into a virtual set of normal function keys. This behavior is 
> configurable in the preferences.
> 
> Touch Bar Tech Specs
> 
> The Touch Bar is a 10-point multitouch touch screen located above the 
> keyboard, replacing the function keys on existing Mac keyboards. It’s also 
> the same approximate physical size as the row of keys it replaces, a skinny 
> height rectangle spanning the full width of the keyboard. In technical terms, 
> the display is 2170×60 pixels. Details on what drives the Touch Bar are not 
> entirely clear but Apple says it has a custom T1 chip to power the Touch ID 
> and Apple Pay features (it seems like the T1 is actually a mini Apple Watch 
> SoC.)
> 
> The Touch Bar is a @2x Retina display, which makes an effective screen 
> resolution of 1085 x 30 points for content display. Essentially, there is no 
> meaningful concept of a Y-axis when interacting with display — controls 
> always take up the full height. The display also supports a P3 wide color 
> space, just like the primary MacBook Pro display and the new iPhone 7. This 
> means apps can make buttons appear on the Touch Bar with strikingly vibrant 
> and saturated colors.
> 
> Developer API
> 
> The Touch Bar is supported by a comprehensive API for third-party developers 
> to add rich controls and interface elements for their apps, in the same way 
> Apple has done for its own stock apps like Safari and Mail. Typically, 
> initial iterations of third-party developer integration from Apple are 
> limited and simplified, and then slowly expand in capability with future 
> versions. The Touch Bar API is not that, its first version features a very 
> detailed, customizable and intricate set of APIs.
> 
>  
> 
> Developers have full control over what buttons and views they want to show 
> and how the buttons are displayed. Apple includes a handful of template 
> controls for consistency between apps but the API enables developers to 
> create truly-unique controls for their individual needs as well. The main 
> constraint is that the Touch Bar is very skinny and UI can only be shown in a 
> single horizontal row (side scrolling is possible).
> 
> Developers can display pretty much whatever they want whilst their app is in 
> the foreground; this includes swapping out views and buttons depending on the 
> current window of their app (a compose window necessitates different Touch 
> Bar accessory views than the inbox window). However, the Touch Bar does not 
> allow persistent widgets, status items or similar features like 
> always-visible news tickers. These constraints are unlikely to be lifted 
> either; Apple is imposing the restriction so that the UI under the user’s 
> finger isn’t constantly changing due to spurious notifications or text 
> messages.
> 
> Apple wants the bar to display peaceful relatively-static UI based on the 
> current task. Major changes to the Bar should only happen when the 
> application state drastically changes, such as opening a new tab or beginning 
> a new modal activity. To repeat: once an app’s window is not active, it loses 
> its control to influence what is shown on the Bar. The system Control Strip 
> sits to the right in a collapsed state by default, but can be disabled 
> entirely in System Preferences if desired.
> 
> The API also allows developers to make more controls than they might want to 
> show at any one time, enabling users to customise their toolbar layouts with 
> options and commands that are most interesting and relevant to them.
> 
> Touch Bar Controls
> 
> 
> 
> Apple allows apps to make custom views to display unique content but it 
> provides a rich set of base elements too. Here’s a look at the Apple stock 
> controls, to give an idea about what kind of interactions are possible. There 
> are buttons, toggles, multi-option collapsible pickers, segmented controls 
> and sliders.
> 
> There is also the concept of popovers which temporarily swap out the toolbar 
> with a modal view. For instance, the emoji picker is a character viewer modal 
> view — a scrolling list of emoji symbols. Apple also has a color picker modal 
> to select colors from a rainbow spectrum strip.
> 
> 
> 
> Combining all of these elements together creates the rich interactions. Marc 
> Edwards produced a nice image showing a plethora of Touch Bar states for apps 
> that Apple showed in the keynote itself, showing how all the controls come 
> together to customize the experience for every app. Microsoft also showed 
> some good examples of using the Touch Bar with the Office suite, where the 
> buttons naturally gel with Office iconography and tools.
> 
> Design Guidelines
> 
> Although Apple cannot enforce Mac apps outside of the App Store to comply 
> with any guidelines, it is providing documentation to encourage good practice 
> and consistent experiences. The design documentation is comprehensive and can 
> be read in full here if you are interested. In summary, the Touch Bar should 
> feel as responsive as an iPhone to the touch and blend in with the rest of 
> the keyboard as much as possible. The OLED display provides incredibly high 
> contrast to make the black backgrounds of the bar mirror the black physical 
> keys.
> 
> The display supports wide color but Apple is generally discouraging the use 
> of bright colors and imagery apart from where it is essential … although 
> Apple isn’t exactly leading by example here with the Siri button.
> 
> I wish Apple would stop insisting the Siri icon on the Mac has to be 
> full-colour when all the icons around it are monochrome glyphs. 
> pic.twitter.com/SXraaXM4B1
> 
> — Benjamin Mayo (@bzamayo) October 28, 2016
> 
> 
> Another interesting point is that the Touch Bar should not be the only place 
> to be able to perform a feature of an app. In fact, developers don’t get to 
> know if the Touch Bar is present or in use at all. What this means is that 
> the Mac app toolbars and controls visible on the primary display will not 
> change in the presence of the toolbar.
> 
> The reason behind this decision is the simple fact that the Touch Bar is not 
> available on most Macs or external keyboards so it can’t be a mandatory part 
> of the experience. Apple is positioning the Touch Bar as an additive 
> improvement, a bit like 3D Touch Peek & Pop on the iPhone.
> 
> In the same way, Apple is discouraging duplication of functionality where 
> possible; they don’t want developers to show things just for the sake of it. 
> The guidelines also say to avoid showing ‘well-known’ keyboard shortcuts like 
> cut/copy/paste as it’s assumed everyone will still want to do basic shortcuts 
> like that ‘the old way’ using Cmd+X, Cmd+C, and Cmd+V.
> 
> Summary
> 
> In summary, Apple has introduced a very powerful Touch Bar in its first 
> iteration with comprehensive developer integration for the currently-focused 
> app.
> 
> The Touch Bar is really interesting but time will tell if it becomes an 
> essential part of the Mac, so much that you would miss it if it wasn’t there. 
> Customers will start getting their hands on the MacBook Pro with Touch Bar in 
> the next couple of weeks, as the products are already backordered around the 
> world. What do you think of Apple’s latest interface innovation? Let us know 
> your impressions of the Touch Bar in the comments below.
> 
> Guides
> 
> MacBook
> 
> 
> View THe Guide
> MacBook Pro
> 
> 
> Apple's high-performance laptop line was introduced in 2006 and was the first 
> laptop of Apple's lineup to have an Intel chip. The pro lineup were also the 
> first to get backlit keyboards, unibody aluminum construction, and the 
> combined, glass, trackpad.
> 
> View THe Guide
> MacBook Pro (2016)
> 
> 
> Apple is rumored to debut a new MacBook Pro in late 2016
> 
> View THe Guide
> 
> 
> Original Article: 
> https://9to5mac.com/2016/10/28/new-macbook-pro-touch-bar-details-ui-interactions-screen-specs-control-strip-and-how-third-party-apps-can-use-it/
> 
> 
> Sent from my iPhone
> 
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