One might hope that could get a little better in time.  But I imagine it's 
still faster than the ancient systems it emulates, so aside from power usage 
e.g. on a laptop, presumably it's still usable for most purposes, if not ideal.

> On Oct 4, 2018, at 03:36, Dominik Reichardt <domi...@gmail.com> wrote:
> 
> JFYI, while the 64bit DOSBox now builds and runs correctly, the performance 
> penalty is still enormous. DOSBox built in 64bit is running at roughly 55% of 
> a 32bit build.
> 
> Dom
> 
>> On 4. Oct 2018, at 02:39, Ken Cunningham <ken.cunningham.web...@gmail.com 
>> <mailto:ken.cunningham.web...@gmail.com>> wrote:
>> 
>> I have the update done and I'm using it now.
>> 
>> Just working out the final dets.
>> 
>> Ken
>> 
>> On 2018-10-03, at 4:23 PM, Richard L. Hamilton wrote:
>> 
>>> On www.dosbox.com <http://www.dosbox.com/>, I see
>>> 
>>> Thursday, August 30th, 2018 - Qbix
>>> DOSBox 0.74-2 has been released!
>>> 
>>> A maintenance release for DOSBox 0.74, which solves the following problems:
>>> Windows: Fix auto/max cycles algorithm on Windows 7, which helps with 
>>> stuttering audio.
>>> Mac OS X: Bring a 64 bit version and improve performance.
>>> Linux: Fix the 64bit dynrec cpu core and a lot of compilation problems. Add 
>>> patches for the WINE Team.
>>> 
>>> The game compatibility should be identical to 0.74.
>>> 
>>> We have saved all game fixes for the upcoming 0.75 release, which will 
>>> enter regression testing soon. This release has been created so you can go 
>>> back to 0.74-2, in case we happen to break your favourite game in 0.75.
>>> 
>>> 
>>> Has anyone tried this yet?  Given Mojave, a 64-bit version that works and 
>>> performs acceptably would be good!
>>> 
>> 
> 

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