On Friday 12 December 2003 11:34, Angus Leeming wrote:
>
> Let's call it 'an accident of history'. The code used to be much more
> convoluted than it is now. However, I think that the primary reason
> is that InsetGraphics can handle compressed files and needs to
> uncompress them to ascertain the 'hidden' file format. Herbert just
> found it easiest to unconditionally copy the file and then play from
> there.

  That could probably be done using a flag, in the converter, something like 
originalfile, as an anology to original dir.

> Note also the stuff about timestamps and checksums. Have a look at the
> code in InsetGraphics: it is anything but trivial. Have a look also
> at the equivalent code in InsetExternal (ExternalSupport.C). The
> use-case is simpler (I don't worry about .gz files) but it is still
> not trivial.

  Since there is no chance this could work for 1.3 you are telling me to bet 
on the insetexternal inset instead for 1.4, is it?

-- 
José Abílio

LyX and docbook, a perfect match. :-)

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