Le 19/09/2024 à 16:27, Jürgen Spitzmüller a écrit :
Am Donnerstag, dem 19.09.2024 um 16:16 +0200 schrieb Jean-Marc
Lasgouttes:
What I have in mind as a simpler alternative is this (like the last
patch, with vector instead of map).

Seems to make sense. I have no time to look closer now, unfortunately.

It turns out that I forgot to change the variable type in TeXBottomHLine and that a vector<bool> is not convenient for our use. Indeed, it is specialized in the C++ library to use a birfield so that one cannot do things like:
  vec1[c] |= vec2[c];

The possible solutions make the code less readable. For now I just stuck to the existing data structure (a map).

Let's see whether Coverity is happy with that.

JMarc

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