Stephan Witt wrote:
> Am 18.07.2010 um 11:44 schrieb Pavel Sanda:
> 
>> Stephan Witt wrote:
>>>                                     scroll_whell_zoom = 
>>> SCROLL_WHEEL_ZOOM_SHIFT;
>>> -                           else if (tmp == "option")
>>> -                                   scroll_whell_zoom = 
>>> SCROLL_WHEEL_ZOOM_OPTION;
>>> +                           else if (tmp == "alt")
>>> +                                   scroll_whell_zoom = 
>>> SCROLL_WHEEL_ZOOM_ALT;
>>>                             else {
>>>                                     scroll_whell_zoom = 
>>> SCROLL_WHEEL_ZOOM_OFF;
>>>                                     if (tmp != "off" && tmp != "false")
>>> @@ -2604,8 +2604,8 @@
>>>                     case SCROLL_WHEEL_ZOOM_SHIFT:
>>>                             status = "shift";
>>>                             break;
>>> -                   case SCROLL_WHEEL_ZOOM_OPTION:
>>> -                           status = "option";
>>> +                   case SCROLL_WHEEL_ZOOM_ALT:
>>> +                           status = "alt";
>> maybe
>>
>> ifdef mac
>> status="option";
>> endif
>>
>> to make everybody happy?
> 
> My keyboard has that key labeled with "alt" too. So "alt" is valid too. (I as 
> german speaker associate it with "old"... so I don't like it so much - but 
> that's not important).
> 
> This change is part one of the solution and platform independent. I'll commit 
> the patch above now.
> The next step is to make the Mac specific changes. I'll prepare a patch and 
> post it soon. But I can wait with that after alpha5.
> 
> The more serious problem I see is that the recent changes with CMake broke 
> the "Out-of-the-Box" build here. The deactivate of Aspell per default did not 
> removed the "src/AspellChecker.cpp" file from the list off targets and the 
> build failed. Maybe, this should be fixed before alpha5? Peter, is it really 
> working for you?
> 

Out-of-the-Box aspell is disabled, and this compiles on win and linux. But it 
could be that disabling aspell after
having it enabled makes problems. So does it help when you clean your build 
folder and restart from scratch?

Peter


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