Lior Silberman <[EMAIL PROTECTED]> writes: | I know this _feels_ bad, but I think the most efficient implementation | will be to handle the temporary ourselves: | | Menu* Menu::expand (Buffer* buf) | { | Menu *resulting_menu = new Menu(); | ... | // add stuff to the new menu | ... | return resulting_menu; | } | | Which can be used as: | | Menu *tmp = menu.expand(); | ... | ... | delete tmp; It breaks the "I allocate, I deallocate" idom. I'd rather see a Menu & passed in that case. That is the clean way of avoiding a copy. If you already have the object somewhere reaturn a reference. Lgb
- Re: Basic C++ question Andre Poenitz
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