Vincent van Ravesteijn wrote:
> I suddenly had a tremendous idea.. at least I think so. I've often thought 
> to integrate the LFUN documentation with the Command Buffer. In the command 
> buffer you can enter an lfun, and you can use a popup list to choose one. 
> What I feel is missing there, is the documentation.
>
> There is an internal buffer 'widget' for the advanced search and replace 
> widget. Maybe we can use that to show the part of LFUNs.lyx that is about 
> the lfun that you selected in a popup (I don't know how to trigger the 
> popup).
>
> I think that would be really useful (no offense Pavel),

not sure i understand since i see no offense by now ;)

>you then already 
> know something about the document structure and LFUNs.lyx, the 
> GuiCommandBuffer is a nice comprehensible Gui class to start with.
>
> Think about it. Any other ideas or opinions about this ?

generally looks good idea. anyway i consider this as an orthogonal problem. we
need that script anyway...  then we can (re)use it for fetching info about
lfuns into some pop-up (rather then mixing others widgets with different
purposes) of hardcoding it into some .cpp file.

pavel

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