Vincent van Ravesteijn wrote: > I suddenly had a tremendous idea.. at least I think so. I've often thought > to integrate the LFUN documentation with the Command Buffer. In the command > buffer you can enter an lfun, and you can use a popup list to choose one. > What I feel is missing there, is the documentation. > > There is an internal buffer 'widget' for the advanced search and replace > widget. Maybe we can use that to show the part of LFUNs.lyx that is about > the lfun that you selected in a popup (I don't know how to trigger the > popup). > > I think that would be really useful (no offense Pavel),
not sure i understand since i see no offense by now ;) >you then already > know something about the document structure and LFUNs.lyx, the > GuiCommandBuffer is a nice comprehensible Gui class to start with. > > Think about it. Any other ideas or opinions about this ? generally looks good idea. anyway i consider this as an orthogonal problem. we need that script anyway... then we can (re)use it for fetching info about lfuns into some pop-up (rather then mixing others widgets with different purposes) of hardcoding it into some .cpp file. pavel