> Does anybody know what the cause of "the signal problem" actually is?

I do not know your problem, but the problem with this thread is that
when an object is destroyed, its signals are still connected in qcc3,
but not in gcc4. Then, when the signal is triggered, lyx crashes with
a gcc3 build.

The fix, as shown in Abdel and my patches, is to store the connections
and disconnect them when an object is destroyed.

Bo

Reply via email to