>>>>> "Allan" == Allan Rae <[EMAIL PROTECTED]> writes: Allan> In particular you'll Allan> notice that Bullet.C takes 155 times longer to compile when Allan> using SGI's stl!!! This is all due to the static string arrays Allan> kept there. I'm sure I originally implemented it as const Allan> char*[] since its static and internal and constant. There is no Allan> need for fancy memory management at runtime and hence no need Allan> for using std::string here. I'm sure we've had this arguement Allan> before but I'll plow on regardless: Can someone give me a good Allan> reason why we should keep using string for the static const Allan> arrays? I agree with you: I do not how having objects in static arrays can make out life easier. JMarc
- Re: Compilers, exceptions, code size, etc. [was: Re: ... Andre' Poenitz
- Re: Compilers, exceptions, code size, etc. [was:... Lars Gullik Bjønnes
- Re: Compilers, exceptions, code size, etc. [... Allan Rae
- Re: Compilers, exceptions, code size, et... Amir Karger
- Re: Compilers, exceptions, code size... Allan Rae
- Re: Compilers, exceptions, code... Lars Gullik Bjønnes
- Re: Compilers, exceptions, ... Allan Rae
- Re: Compilers, exceptio... Jean-Marc Lasgouttes
- Re: Compilers, exceptions, code size, et... Andre' Poenitz
- Re: Compilers, exceptions, code size... John Weiss
- Re: Compilers, exceptions, code... Andre Poenitz
- Re: Compilers, exceptions, code size, etc. [was:... Arnd Hanses
- Re: Compilers, exceptions, code size, etc. [was:... Lars Gullik Bjønnes
- Re: Compilers, exceptions, code size, etc. [was:... Arnd Hanses
- Re: Compilers, exceptions, code size, etc. [was:... Arnd Hanses