>>>>> "Allan" == Allan Rae <[EMAIL PROTECTED]> writes:

Allan> In particular you'll
Allan> notice that Bullet.C takes 155 times longer to compile when
Allan> using SGI's stl!!! This is all due to the static string arrays
Allan> kept there. I'm sure I originally implemented it as const
Allan> char*[] since its static and internal and constant. There is no
Allan> need for fancy memory management at runtime and hence no need
Allan> for using std::string here. I'm sure we've had this arguement
Allan> before but I'll plow on regardless: Can someone give me a good
Allan> reason why we should keep using string for the static const
Allan> arrays?

I agree with you: I do not how having objects in static arrays can
make out life easier.

JMarc

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