Changes in directory llvm/lib/Support:
FoldingSet.cpp added (r1.1) --- Log message: Breakout folding hash set from SelectionDAGCSEMap. --- Diffs of the changes: (+282 -0) FoldingSet.cpp | 282 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 282 insertions(+) Index: llvm/lib/Support/FoldingSet.cpp diff -c /dev/null llvm/lib/Support/FoldingSet.cpp:1.1 *** /dev/null Fri Oct 27 11:16:26 2006 --- llvm/lib/Support/FoldingSet.cpp Fri Oct 27 11:16:16 2006 *************** *** 0 **** --- 1,282 ---- + //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// + // + // The LLVM Compiler Infrastructure + // + // This file was developed by James M. Laskey and is distributed under + // the University of Illinois Open Source License. See LICENSE.TXT for details. + // + //===----------------------------------------------------------------------===// + // + // This file implements a hash set that can be used to remove duplication of + // nodes in a graph. This code was originally created by Chris Lattner for use + // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code + // set. + // + //===----------------------------------------------------------------------===// + + #include "llvm/ADT/FoldingSet.h" + + #include "llvm/ADT/MathExtras.h" + + using namespace llvm; + + //===----------------------------------------------------------------------===// + // FoldingSetImpl::NodeID Implementation + + /// Add* - Add various data types to Bit data. + /// + void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) { + // Note: this adds pointers to the hash using sizes and endianness that + // depend on the host. It doesn't matter however, because hashing on + // pointer values in inherently unstable. Nothing should depend on the + // ordering of nodes in the folding set. + intptr_t PtrI = (intptr_t)Ptr; + Bits.push_back(unsigned(PtrI)); + if (sizeof(intptr_t) > sizeof(unsigned)) + Bits.push_back(unsigned(uint64_t(PtrI) >> 32)); + } + void FoldingSetImpl::NodeID::AddInteger(signed I) { + Bits.push_back(I); + } + void FoldingSetImpl::NodeID::AddInteger(unsigned I) { + Bits.push_back(I); + } + void FoldingSetImpl::NodeID::AddInteger(uint64_t I) { + Bits.push_back(unsigned(I)); + Bits.push_back(unsigned(I >> 32)); + } + void FoldingSetImpl::NodeID::AddFloat(float F) { + Bits.push_back(FloatToBits(F)); + } + void FoldingSetImpl::NodeID::AddDouble(double D) { + Bits.push_back(DoubleToBits(D)); + } + void FoldingSetImpl::NodeID::AddString(const std::string &String) { + // Note: An assumption is made here that strings are composed of one byte + // chars. + unsigned Size = String.size(); + unsigned Units = Size / sizeof(unsigned); + const unsigned *Base = (const unsigned *)String.data(); + Bits.insert(Bits.end(), Base, Base + Units); + if (Size & 3) { + unsigned V = 0; + for (unsigned i = Units * sizeof(unsigned); i < Size; ++i) + V = (V << 8) | String[i]; + Bits.push_back(V); + } + } + + /// ComputeHash - Compute a strong hash value for this NodeID, used to + /// lookup the node in the FoldingSetImpl. + unsigned FoldingSetImpl::NodeID::ComputeHash() const { + // This is adapted from SuperFastHash by Paul Hsieh. + unsigned Hash = Bits.size(); + for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) { + unsigned Data = *BP; + Hash += Data & 0xFFFF; + unsigned Tmp = ((Data >> 16) << 11) ^ Hash; + Hash = (Hash << 16) ^ Tmp; + Hash += Hash >> 11; + } + + // Force "avalanching" of final 127 bits. + Hash ^= Hash << 3; + Hash += Hash >> 5; + Hash ^= Hash << 4; + Hash += Hash >> 17; + Hash ^= Hash << 25; + Hash += Hash >> 6; + return Hash; + } + + /// operator== - Used to compare two nodes to each other. + /// + bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{ + if (Bits.size() != RHS.Bits.size()) return false; + return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0; + } + + + //===----------------------------------------------------------------------===// + // FoldingSetImpl Implementation + + FoldingSetImpl::FoldingSetImpl() : NumNodes(0) { + NumBuckets = 64; + Buckets = new void*[NumBuckets]; + memset(Buckets, 0, NumBuckets*sizeof(void*)); + } + FoldingSetImpl::~FoldingSetImpl() { + delete [] Buckets; + } + + /// GetNextPtr - In order to save space, each bucket is a + /// singly-linked-list. In order to make deletion more efficient, we make + /// the list circular, so we can delete a node without computing its hash. + /// The problem with this is that the start of the hash buckets are not + /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null + /// : use GetBucketPtr when this happens. + FoldingSetImpl::Node *FoldingSetImpl::GetNextPtr(void *NextInBucketPtr) { + if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets) + return 0; + return static_cast<Node*>(NextInBucketPtr); + } + + /// GetNextPtr - This is just like the previous GetNextPtr implementation, + /// but allows a bucket array to be specified. + FoldingSetImpl::Node *FoldingSetImpl::GetNextPtr(void *NextInBucketPtr, + void **Bucks, + unsigned NumBuck) { + if (NextInBucketPtr >= Bucks && NextInBucketPtr < Bucks+NumBuck) + return 0; + return static_cast<Node*>(NextInBucketPtr); + } + + /// GetBucketPtr - Provides a casting of a bucket pointer for isNode + /// testing. + void **FoldingSetImpl::GetBucketPtr(void *NextInBucketPtr) { + return static_cast<void**>(NextInBucketPtr); + } + + /// GetBucketFor - Hash the specified node ID and return the hash bucket for + /// the specified ID. + void **FoldingSetImpl::GetBucketFor(const NodeID &ID) const { + // NumBuckets is always a power of 2. + unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1); + return Buckets+BucketNum; + } + + /// GrowHashTable - Double the size of the hash table and rehash everything. + /// + void FoldingSetImpl::GrowHashTable() { + void **OldBuckets = Buckets; + unsigned OldNumBuckets = NumBuckets; + NumBuckets <<= 1; + + // Reset the node count to zero: we're going to reinsert everything. + NumNodes = 0; + + // Clear out new buckets. + Buckets = new void*[NumBuckets]; + memset(Buckets, 0, NumBuckets*sizeof(void*)); + + // Walk the old buckets, rehashing nodes into their new place. + for (unsigned i = 0; i != OldNumBuckets; ++i) { + void *Probe = OldBuckets[i]; + if (!Probe) continue; + while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){ + // Figure out the next link, remove NodeInBucket from the old link. + Probe = NodeInBucket->getNextInBucket(); + NodeInBucket->SetNextInBucket(0); + + // Insert the node into the new bucket, after recomputing the hash. + NodeID ID; + GetNodeProfile(ID, NodeInBucket); + InsertNode(NodeInBucket, GetBucketFor(ID)); + } + } + + delete[] OldBuckets; + } + + /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, + /// return it. If not, return the insertion token that will make insertion + /// faster. + FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID, + void *&InsertPos) { + void **Bucket = GetBucketFor(ID); + void *Probe = *Bucket; + + InsertPos = 0; + + while (Node *NodeInBucket = GetNextPtr(Probe)) { + NodeID OtherID; + GetNodeProfile(OtherID, NodeInBucket); + if (OtherID == ID) + return NodeInBucket; + + Probe = NodeInBucket->getNextInBucket(); + } + + // Didn't find the node, return null with the bucket as the InsertPos. + InsertPos = Bucket; + return 0; + } + + /// InsertNode - Insert the specified node into the folding set, knowing that it + /// is not already in the map. InsertPos must be obtained from + /// FindNodeOrInsertPos. + void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) { + ++NumNodes; + // Do we need to grow the hashtable? + if (NumNodes > NumBuckets*2) { + GrowHashTable(); + NodeID ID; + GetNodeProfile(ID, N); + InsertPos = GetBucketFor(ID); + } + + /// The insert position is actually a bucket pointer. + void **Bucket = static_cast<void**>(InsertPos); + + void *Next = *Bucket; + + // If this is the first insertion into this bucket, its next pointer will be + // null. Pretend as if it pointed to itself. + if (Next == 0) + Next = Bucket; + + // Set the nodes next pointer, and make the bucket point to the node. + N->SetNextInBucket(Next); + *Bucket = N; + } + + /// RemoveNode - Remove a node from the folding set, returning true if one was + /// removed or false if the node was not in the folding set. + bool FoldingSetImpl::RemoveNode(Node *N) { + // Because each bucket is a circular list, we don't need to compute N's hash + // to remove it. Chase around the list until we find the node (or bucket) + // which points to N. + void *Ptr = N->getNextInBucket(); + if (Ptr == 0) return false; // Not in folding set. + + --NumNodes; + + void *NodeNextPtr = Ptr; + N->SetNextInBucket(0); + while (true) { + if (Node *NodeInBucket = GetNextPtr(Ptr)) { + // Advance pointer. + Ptr = NodeInBucket->getNextInBucket(); + + // We found a node that points to N, change it to point to N's next node, + // removing N from the list. + if (Ptr == N) { + NodeInBucket->SetNextInBucket(NodeNextPtr); + return true; + } + } else { + void **Bucket = GetBucketPtr(Ptr); + Ptr = *Bucket; + + // If we found that the bucket points to N, update the bucket to point to + // whatever is next. + if (Ptr == N) { + *Bucket = NodeNextPtr; + return true; + } + } + } + } + + /// GetOrInsertNode - If there is an existing simple Node exactly + /// equal to the specified node, return it. Otherwise, insert 'N' and it + /// instead. + FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) { + NodeID ID; + GetNodeProfile(ID, N); + void *IP; + if (Node *E = FindNodeOrInsertPos(ID, IP)) + return E; + InsertNode(N, IP); + return N; + } _______________________________________________ llvm-commits mailing list llvm-commits@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits