Changes in directory llvm/include/llvm/ADT:
FoldingSet.h added (r1.1) --- Log message: Breakout folding hash set from SelectionDAGCSEMap. --- Diffs of the changes: (+281 -0) FoldingSet.h | 281 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 281 insertions(+) Index: llvm/include/llvm/ADT/FoldingSet.h diff -c /dev/null llvm/include/llvm/ADT/FoldingSet.h:1.1 *** /dev/null Fri Oct 27 11:16:26 2006 --- llvm/include/llvm/ADT/FoldingSet.h Fri Oct 27 11:16:16 2006 *************** *** 0 **** --- 1,281 ---- + //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===// + // + // The LLVM Compiler Infrastructure + // + // This file was developed by James M. Laskey and is distributed under + // the University of Illinois Open Source License. See LICENSE.TXT for details. + // + //===----------------------------------------------------------------------===// + // + // This file defines a hash set that can be used to remove duplication of nodes + // in a graph. This code was originally created by Chris Lattner for use with + // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set. + // + //===----------------------------------------------------------------------===// + + #ifndef LLVM_ADT_FOLDINGSET_H + #define LLVM_ADT_FOLDINGSET_H + + #include "llvm/ADT/SmallVector.h" + + namespace llvm { + + /// This folding set used for two purposes: + /// 1. Given information about a node we want to create, look up the unique + /// instance of the node in the set. If the node already exists, return + /// it, otherwise return the bucket it should be inserted into. + /// 2. Given a node that has already been created, remove it from the set. + /// + /// This class is implemented as a single-link chained hash table, where the + /// "buckets" are actually the nodes themselves (the next pointer is in the + /// node). The last node points back to the bucket to simplified node removal. + /// + /// Any node that is to be included in the folding set must be a subclass of + /// FoldingSetNode. The node class must also define a Profile method used to + /// establish the unique bits of data for the node. The Profile method is + /// passed a FoldingSetNodeID object which is used to gather the bits. Just + /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class. + /// + /// Eg. + /// class MyNode : public FoldingSetNode { + /// private: + /// std::string Name; + /// unsigned Value; + /// public: + /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {} + /// ... + /// void Profile(FoldingSetNodeID &ID) { + /// ID.AddString(Name); + /// ID.AddInteger(Value); + /// } + /// ... + /// }; + /// + /// To define the folding set itself use the FoldingSet template; + /// + /// Eg. + /// FoldingSet<MyNode> MyFoldingSet; + /// + /// Four public methods are available to manipulate the folding set; + /// + /// 1) If you have an existing node that you want add to the set but unsure + /// that the node might already exist then call; + /// + /// MyNode *M = MyFoldingSet.GetOrInsertNode(N); + /// + /// If The result is equal to the input then the node has been inserted. + /// Otherwise, the result is the node existing in the folding set, and the + /// input can be discarded (use the result instead.) + /// + /// 2) If you are ready to construct a node but want to check if it already + /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to + /// check; + /// + /// FoldingSetNodeID ID; + /// ID.AddString(Name); + /// ID.AddInteger(Value); + /// void *InsertPoint; + /// + /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); + /// + /// If found then M with be non-NULL, else InsertPoint will point to where it + /// should be inserted using InsertNode. + /// + /// 3) If you get a NULL result from FindNodeOrInsertPos then you can ass a new + /// node with FindNodeOrInsertPos; + /// + /// InsertNode(N, InsertPoint); + /// + /// 4) Finally, if you want to remove a node from the folding set call; + /// + /// bool WasRemoved = RemoveNode(N); + /// + /// The result indicates whether the node did exist in the folding set. + + + //===----------------------------------------------------------------------===// + /// FoldingSetImpl - Implements the folding set functionality. The main + /// structure is an array of buckets. Each bucket is indexed by the hash of + /// the nodes it contains. The bucket itself points to the nodes contained + /// in the bucket via a singly linked list. The last node in the list points + /// back to the bucket to facilitate node removal. + /// + class FoldingSetImpl { + private: + // Buckets - Array of bucket chains. + void **Buckets; + + // NumBuckets - Length of the Buckets array. Always a power of 2. + unsigned NumBuckets; + + // NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes + // is greater than twice teh number of buckets. + unsigned NumNodes; + + public: + FoldingSetImpl(); + ~FoldingSetImpl(); + + // Forward declaration. + class Node; + + //===--------------------------------------------------------------------===// + /// NodeID - This class is used to gather all the unique data bits of a + /// node. When all the bits are gathered this class is used to produce a + /// hash value for the node. + /// + class NodeID { + /// Bits - Vector of all the data bits that make the node unique. + /// Use a SmallVector to avoid a heap allocation in the common case. + SmallVector<unsigned, 32> Bits; + + public: + NodeID() {} + + /// getRawData - Return the ith entry in the Bits data. + /// + unsigned getRawData(unsigned i) const { + return Bits[i]; + } + + /// Add* - Add various data types to Bit data. + /// + void AddPointer(const void *Ptr); + void AddInteger(signed I); + void AddInteger(unsigned I); + void AddInteger(uint64_t I); + void AddFloat(float F); + void AddDouble(double D); + void AddString(const std::string &String); + + /// ComputeHash - Compute a strong hash value for this NodeID, used to + /// lookup the node in the FoldingSetImpl. + unsigned ComputeHash() const; + + /// operator== - Used to compare two nodes to each other. + /// + bool operator==(const NodeID &RHS) const; + }; + + //===--------------------------------------------------------------------===// + /// Node - This class is used to maintain the singly linked bucket list in + /// a folding set. + /// + class Node { + private: + // nextInBucket - next linek in the bucket list. + void *nextInBucket; + + public: + + Node() : nextInBucket(0) {} + + // Accessors + void *getNextInBucket() const { return nextInBucket; } + void SetNextInBucket(void *N) { nextInBucket = N; } + }; + + /// RemoveNode - Remove a node from the folding set, returning true if one + /// was removed or false if the node was not in the folding set. + bool RemoveNode(Node *N); + + /// GetOrInsertNode - If there is an existing simple Node exactly + /// equal to the specified node, return it. Otherwise, insert 'N' and return + /// it instead. + Node *GetOrInsertNode(Node *N); + + /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, + /// return it. If not, return the insertion token that will make insertion + /// faster. + Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos); + + /// InsertNode - Insert the specified node into the folding set, knowing that + /// it is not already in the folding set. InsertPos must be obtained from + /// FindNodeOrInsertPos. + void InsertNode(Node *N, void *InsertPos); + + private: + /// GetNextPtr - In order to save space, each bucket is a + /// singly-linked-list. In order to make deletion more efficient, we make + /// the list circular, so we can delete a node without computing its hash. + /// The problem with this is that the start of the hash buckets are not + /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null + /// : use GetBucketPtr when this happens. + Node *GetNextPtr(void *NextInBucketPtr); + + /// GetNextPtr - This is just like the previous GetNextPtr implementation, + /// but allows a bucket array to be specified. + Node *GetNextPtr(void *NextInBucketPtr, void **Buckets, unsigned NumBuck); + + /// GetBucketPtr - Provides a casting of a bucket pointer for isNode + /// testing. + void **GetBucketPtr(void *NextInBucketPtr); + + /// GetBucketFor - Hash the specified node ID and return the hash bucket for + /// the specified ID. + void **GetBucketFor(const NodeID &ID) const; + + /// GrowHashTable - Double the size of the hash table and rehash everything. + /// + void GrowHashTable(); + + protected: + + /// GetNodeProfile - Instantiations of the FoldingSet template implement + /// this function to gather data bits for teh given node. + virtual void GetNodeProfile(NodeID &ID, Node *N) = 0; + }; + + // Convenence types to hide the implementation of the folding set. + typedef FoldingSetImpl::Node FoldingSetNode; + typedef FoldingSetImpl::NodeID FoldingSetNodeID; + + //===--------------------------------------------------------------------===// + /// FoldingSet - This template class is used to instantiate a specialized + /// implementation of the folding set to the node class T. T must be a + /// subclass of FoldingSetNode and implement a Profile function. + /// + template<class T> class FoldingSet : public FoldingSetImpl { + private: + /// GetNodeProfile - Each instantiatation of the FoldingSet + virtual void GetNodeProfile(NodeID &ID, Node *N) { + T *TN = static_cast<T *>(N); + TN->Profile(ID); + } + + public: + /// RemoveNode - Remove a node from the folding set, returning true if one + /// was removed or false if the node was not in the folding set. + bool RemoveNode(T *N) { + return FoldingSetImpl::RemoveNode(static_cast<FoldingSetNode *>(N)); + } + + /// GetOrInsertNode - If there is an existing simple Node exactly + /// equal to the specified node, return it. Otherwise, insert 'N' and + /// return it instead. + T *GetOrInsertNode(Node *N) { + return static_cast<T *>(FoldingSetImpl::GetOrInsertNode( + static_cast<FoldingSetNode *>(N))); + } + + /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, + /// return it. If not, return the insertion token that will make insertion + /// faster. + T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { + return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, + InsertPos)); + } + + /// InsertNode - Insert the specified node into the folding set, knowing + /// that it is not already in the folding set. InsertPos must be obtained + /// from FindNodeOrInsertPos. + void InsertNode(T *N, void *InsertPos) { + FoldingSetImpl::InsertNode(static_cast<FoldingSetNode *>(N), InsertPos); + } + }; + + }; // End of namespace llvm. + + + #endif + _______________________________________________ llvm-commits mailing list llvm-commits@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits