> On Jan 25, 2018, at 10:25 AM, Erik Pilkington <erik.pilking...@gmail.com> > wrote: > > Hi, > I'm not at all familiar with LLDB, but I've been doing some work on the > demangler in libcxxabi. It's still a work in progress and I haven't yet > copied the changes over to ItaniumDemangle, which AFAIK is what lldb uses. > The demangler in libcxxabi now demangles the symbol you attached in 3.31 > seconds, instead of 223.54 on my machine. I posted a RFC on my work here > (http://lists.llvm.org/pipermail/llvm-dev/2017-June/114448.html), but > basically the new demangler just produces an AST then traverses it to print > the demangled name.
Great to hear the huge speedup in demangling! LLDB actually has two demanglers: a fast one that can demangle 99% of names, and we fall back to ItaniumDemangle which can do all names but is really slow. It would be fun to compare your new demangler with the fast one and see if we can get rid of the fast demangler now. > > > I think a good way of making this even faster is to have LLDB consume the AST > the demangler produces directly. The AST is a better representation of the > information that LLDB wants, and finishing the demangle and then fishing out > that information from the output string is unfortunate. From the AST, it > would be really straightforward to just individually print all the components > of the name that LLDB wants. This would help us to grab the important bits out of the mangled name as well. We chop up a demangled name to find the base name (string for std::string), containing context (std:: for std::string) and we check if we can tell if the function is a method (look for trailing "const" modifier on the function) versus a top level function (since the mangling doesn't fully specify what is a namespace and what is a class (like in "foo::bar::baz()" we don't know if "foo" or "bar" are classes or namespaces. So the AST would be great as long as it is fast. > Most of the time it takes to demangle these "symbols from hell" is during the > printing, after the AST has been parsed, because the demangler has to flatten > out all the potentially nested back references. Just parsing to an AST should > be about proportional to the strlen of the mangled name. Since (AFAIK) LLDB > doesn't use some sections of the demangled name often (such as parameters), > from the AST LLDB could lazily decide not to even bother fully demangling > some sections of the name, then if it ever needs them it could parse a new > AST and get them from there. I think this would largely fix the issue, as > most of the time these crazy expansions don't occur in the name itself, but > in the parameters or return type. Even when they do appear in the name, it > would be possible to do some simple name classification (ie, does this symbol > refer to a function) or pull out the basename quickly without expanding > anything at all. > > Any thoughts? I'm really not at all familiar with LLDB, so I could have this > all wrong! AST sounds great. We can put this into the class we use to chop us C++ names as that is really our goal. So it would be great to do a speed comparison between our fast demangler in LLDB (in FastDemangle.cpp/.h) and your updated libcxxabi version. If yours is faster, remove FastDemangle and then update the llvm::ItaniumDemangle() to use your new code. ASTs would be great for the C++ name parser, Let us know what you are thinking, Greg > > Thanks, > Erik > > > On 2018-01-24 6:48 PM, Greg Clayton via lldb-dev wrote: >> I have an issue where I am debugging a C++ binary that is around 250MB in >> size. It contains some mangled names that are crazy: >> >> _ZNK3shk6detail17CallbackPublisherIZNS_5ThrowERKNSt15__exception_ptr13exception_ptrEEUlOT_E_E9SubscribeINS0_9ConcatMapINS0_18CallbackSubscriberIZNS_6GetAllIiNS1_IZZNS_9ConcatMapIZNS_6ConcatIJNS1_IZZNS_3MapIZZNS_7IfEmptyIS9_EEDaS7_ENKUlS6_E_clINS1_IZZNS_4TakeIiEESI_S7_ENKUlS6_E_clINS1_IZZNS_6FilterIZNS_9ElementAtEmEUlS7_E_EESI_S7_ENKUlS6_E_clINS1_IZZNSL_ImEESI_S7_ENKUlS6_E_clINS1_IZNS_4FromINS0_22InfiniteRangeContainerIiEEEESI_S7_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EESI_S7_ENKUlS6_E_clIS14_EESI_S6_EUlS7_E_EERNS1_IZZNSH_IS9_EESI_S7_ENKSK_IS14_EESI_S6_EUlS7_E0_EEEEESI_DpOT_EUlS7_E_EESI_S7_ENKUlS6_E_clINS1_IZNS_5StartIJZNS_4JustIJS19_S1C_EEESI_S1F_EUlvE_ZNS1K_IJS19_S1C_EEESI_S1F_EUlvE0_EEESI_S1F_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESt6vectorIS6_SaIS6_EERKT0_NS_12ElementCountEbEUlS7_E_ZNSD_IiS1Q_EES1T_S1W_S1X_bEUlOS3_E_ZNSD_IiS1Q_EES1T_S1W_S1X_bEUlvE_EES1G_S1O_E25ConcatMapValuesSubscriberEEEDaS7_ >> >> This de-mangles to something that is 72MB in size and takes 280 seconds (try >> running "time c++filt -n" on the above string). >> >> There are probably many symbols likes this in this binary. Currently lldb >> will de-mangle all names in the symbol table so that we can chop up the >> names so we know function base names and we might be able to classify a base >> name as a method or function for breakpoint categorization. >> >> My questions is: how do we work around such issues in LLDB? A few solutions >> I can think of: >> 1 - time each name demangle and if it takes too long somehow stop >> de-mangling similar symbols or symbols over a certain length? >> 2 - allow a setting that says "don't de-mangle names that start with..." and >> the setting has a list of prefixes. >> 3 - have a setting that turns off de-mangling symbols over a certain length >> all of the time with a default of something like 256 or 512 >> 4 - modify our FastDemangler to abort if the de-mangled string goes over a >> certain limit to avoid bad cases like this... >> >> #1 would still mean we get a huge delay (like 280 seconds) when starting to >> debug this binary, but might prevent multiple symbols from adding to that >> delay... >> >> #2 would require debugging debugging once and then knowing which symbols >> took a while to de-mangle. If we time each de-mangle, we can warn that there >> are large mangled names and print the mangled name so the user might know? >> >> #3 would disable de-mangling of long names at the risk of not de-mangling >> names that are close to the limit >> >> #4 requires that our FastDemangle code can decode the string mangled string. >> The fast de-mangler currently aborts on tricky de-mangling and we fall back >> onto cxa_demangle from the C++ library which doesn't not have a cutoff on >> length... >> >> Can anyone else think of any other solutions? >> >> Greg Clayton >> >> >> >> >> >> >> _______________________________________________ >> lldb-dev mailing list >> lldb-dev@lists.llvm.org >> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > _______________________________________________ lldb-dev mailing list lldb-dev@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev