same. d:\code\Unity_Unpacker\tests\test2>clang -g -fuse-ld=lld main.cpp
d:\code\Unity_Unpacker\tests\test2>lldb a.exe (lldb) target create "a.exe" Current executable set to 'a.exe' (i686). (lldb) run Process 6984 launching ------- hangs 2016-01-23 11:54 GMT+03:00 Zachary Turner <ztur...@google.com>: > Ahh you probably need to add -g to clang, otherwise it's not generating > debug info. I've never tried debugging a binary with no debug info. > Obviously it shouldn't hang, but either way it's just not something we've > tested on Windows. > > > > On Sat, Jan 23, 2016 at 12:51 AM Red Skotina <red.skot...@gmail.com> > wrote: > >> yes. i doing it. you can see what clang use d:\\code\\llvm\\build\\bin\\ >> lld-link.exe >> but anyway it is hang :( >> >> 2016-01-22 23:30 GMT+03:00 Zachary Turner <ztur...@google.com>: >> >>> Under llvm/tools also checkout lld. So your directories should look >>> like this: >>> >>> llvm >>> \-- tools >>> \-- clang >>> \-- lldb >>> \-- lld >>> >>> Then re-run cmake to generate build files again, recompile, and then it >>> should work. Right now the problem is that lld-link.exe hasn't been >>> compiled yet. >>> >>> On Fri, Jan 22, 2016 at 12:22 PM Red Skotina <red.skot...@gmail.com> >>> wrote: >>> >>>> yes, i miss it. but anyway dont work >>>> >>>> >>>> d:\code\Unity_Unpacker\tests\test2>clang -v -fuse-ld=lld main.cpp >>>> clang version 3.9.0 (trunk 258509) >>>> Target: i686-pc-windows-msvc >>>> Thread model: posix >>>> InstalledDir: d:\code\llvm\build\bin >>>> "d:\\code\\llvm\\build\\bin\\clang.exe" -cc1 -triple >>>> i686-pc-windows-msvc18.0.0 >>>> -emit-obj -mrelax-all -mincremental-linker-compatible -disable-free >>>> -disable-ll >>>> vm-verifier -main-file-name main.cpp -mrelocation-model static >>>> -mthread-model po >>>> six -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases >>>> -target-c >>>> pu pentium4 -v -dwarf-column-info -debugger-tuning=gdb -resource-dir >>>> "d:\\code\\ >>>> llvm\\build\\bin\\..\\lib\\clang\\3.9.0" -internal-isystem >>>> "d:\\code\\llvm\\buil >>>> d\\bin\\..\\lib\\clang\\3.9.0\\include" -internal-isystem "C:\\Program >>>> Files (x8 >>>> 6)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE" -internal-isystem >>>> "C:\\Program Fi >>>> les (x86)\\Microsoft Visual Studio 14.0\\VC\\ATLMFC\\INCLUDE" >>>> -internal-isystem >>>> "C:\\Program Files (x86)\\Windows >>>> Kits\\10\\include\\10.0.10240.0\\ucrt" -intern >>>> al-isystem "C:\\Program Files (x86)\\Windows >>>> Kits\\NETFXSDK\\4.6.1\\include\\um" >>>> -internal-isystem "C:\\Program Files (x86)\\Windows >>>> Kits\\8.1\\include\\\\share >>>> d" -internal-isystem "C:\\Program Files (x86)\\Windows >>>> Kits\\8.1\\include\\\\um" >>>> -internal-isystem "C:\\Program Files (x86)\\Windows >>>> Kits\\8.1\\include\\\\winrt >>>> " -fdeprecated-macro -fdebug-compilation-dir >>>> "d:\\code\\Unity_Unpacker\\tests\\t >>>> est2" -ferror-limit 19 -fmessage-length 80 -fms-extensions >>>> -fms-compatibility -f >>>> ms-compatibility-version=18 -std=c++11 -fno-threadsafe-statics >>>> -fdelayed-templat >>>> e-parsing -fobjc-runtime=gcc -fdiagnostics-show-option >>>> -fcolor-diagnostics -o "C >>>> :\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" -x c++ main.cpp >>>> clang -cc1 version 3.9.0 based upon LLVM 3.9.0svn default target >>>> i686-pc-windows >>>> -msvc >>>> #include "..." search starts here: >>>> #include <...> search starts here: >>>> d:\code\llvm\build\bin\..\lib\clang\3.9.0\include >>>> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE >>>> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\ATLMFC\INCLUDE >>>> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt >>>> C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um >>>> C:\Program Files (x86)\Windows Kits\8.1\include\\shared >>>> C:\Program Files (x86)\Windows Kits\8.1\include\\um >>>> C:\Program Files (x86)\Windows Kits\8.1\include\\winrt >>>> End of search list. >>>> "d:\\code\\llvm\\build\\bin\\lld-link.exe" -out:a.exe >>>> -defaultlib:libcmt -nolog >>>> o "C:\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" >>>> >>>> d:\code\Unity_Unpacker\tests\test2>lldb a.exe >>>> (lldb) target create "a.exe" >>>> Current executable set to 'a.exe' (i686). >>>> (lldb) run >>>> >>>> Process 6448 launching >>>> >>>> ---------------------------------- >>>> process hang >>>> >>>> 2016-01-22 22:13 GMT+03:00 Zachary Turner <ztur...@google.com>: >>>> >>>>> When you compile, you need to use -fuse-ld=lld. Most people miss this >>>>> step. >>>>> >>>>> That said, it's not supposed to hang, but it is supposed to not work. >>>>> >>>>> What's the command line you used with clang? >>>>> >>>>> On Fri, Jan 22, 2016 at 11:08 AM Red Skotina <red.skot...@gmail.com> >>>>> wrote: >>>>> >>>>>> Look like I miss something , but i cant debug simple program program >>>>>> compiled with clang from trunk (258016), msvc 2015 stdlib, from vs2015 >>>>>> x86 >>>>>> developer console . >>>>>> i use lldb from trunk >>>>>> #include "stdio.h" >>>>>> >>>>>> int main(int argc, char **argv) >>>>>> { >>>>>> printf("hello1\n"); >>>>>> printf("hello2\n"); >>>>>> return 0; >>>>>> } >>>>>> >>>>>> d:\code\tests\test2>lldb a.exe >>>>>> (lldb) target create "a.exe" >>>>>> Current executable set to 'a.exe' (i686). >>>>>> (lldb) run >>>>>> >>>>>> Process 6264 launching >>>>>> >>>>>> --------------------------- >>>>>> a.exe and lldb hangs >>>>>> >>>>>> What i doing wrong ? >>>>>> >>>>>> >>>>>> 2016-01-08 0:42 GMT+03:00 Red Skotina <red.skot...@gmail.com>: >>>>>> >>>>>>> Nice to hear. I should answer after some time of using >>>>>>> >>>>>>> 2016-01-07 21:04 GMT+03:00 Zachary Turner <ztur...@google.com>: >>>>>>> >>>>>>>> Feel free to file bugs or post your feedback here after you use >>>>>>>> about what worked, what didn't work, what's missing, etc. Anything >>>>>>>> that >>>>>>>> doesn't work is a bug that I would like to fix. >>>>>>>> >>>>>>>> On Thu, Jan 7, 2016 at 10:02 AM Zachary Turner <ztur...@google.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Hi, I guess I should make a new blog post at some point, or post >>>>>>>>> status on the website. Here's my best estimate at what you can >>>>>>>>> expect. >>>>>>>>> >>>>>>>>> * Most common debugging scenarios should work. Run under >>>>>>>>> debugger, attach to process, interrupt, continue, print variable >>>>>>>>> values, >>>>>>>>> evaluate expressions, etc. >>>>>>>>> * Step-over might be unstable in certain scenarios >>>>>>>>> * Conditional breakpoints don't work >>>>>>>>> * Hardware watchpoints don't work >>>>>>>>> * Expression evaluation might not work in some advanced cases. >>>>>>>>> >>>>>>>>> The main big feature that has been added since the original blog >>>>>>>>> post is support for windows minidump files. So you can create a >>>>>>>>> minidump >>>>>>>>> of a stopped process from inside LLDB, and you can load up a minidump >>>>>>>>> and >>>>>>>>> do post-mortem debugging. >>>>>>>>> >>>>>>>>> On Wed, Jan 6, 2016 at 10:39 PM Red Skotina via lldb-dev < >>>>>>>>> lldb-dev@lists.llvm.org> wrote: >>>>>>>>> >>>>>>>>>> Where can i look lldb status for native debug at Windows? >>>>>>>>>> _______________________________________________ >>>>>>>>>> lldb-dev mailing list >>>>>>>>>> lldb-dev@lists.llvm.org >>>>>>>>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >>>>>>>>>> >>>>>>>>> >>>>>>> >>>>>> >>>> >>
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