medismailben wrote: > Okay, that sort of makes sense. However, unless you actually want to be able > to disable each of these plugins independently (which it sounds like you > don't), then this is a very.. baroque way to achieve the desired effect (to > have multiple (plugin) classes registered with the plugin manager). > > All of that cmake plugin logic is just a very elaborate way to invoke > `SomeClass::Initialize()`. Plugins are registered through > `PluginManager::RegisterPlugin`. While the usual case is that the > `Initialize` function performs a single `RegisterPlugin` call (and pretty > much nothing else), nothing actually depends or enforces that, and we do have > "plugins" where a single plugin library registers more than plugin class > (e.g. `lldbPluginPlatformMacOSX`). I think it would be perfectly reasonable > to register all of these classes from > `ScriptInterpreterPythonInterfaces::Initialize` (and maybe even from > `ScriptInterpreterPython::Initialize`).
I was on vacation last week, I try to give a stab a this tomorrow, thanks for the suggestions :) https://github.com/llvm/llvm-project/pull/101672 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits