labath wrote: Okay, that sort of makes sense. However, unless you actually want to be able to disable each of these plugins independently (which it sounds like you don't), then this is a very.. baroque way to achieve the desired effect (to have multiple (plugin) classes registered with the plugin manager).
All of that cmake plugin logic is just a very elaborate way to invoke `SomeClass::Initialize()`. Plugins are registered through `PluginManager::RegisterPlugin`. While the usual case is that the `Initialize` function performs a single `RegisterPlugin` call (and pretty much nothing else), nothing actually depends or enforces that, and we do have "plugins" where a single plugin library registers more than plugin class (e.g. `lldbPluginPlatformMacOSX`). I think it would be perfectly reasonable to register all of these classes from `ScriptInterpreterPythonInterfaces::Initialize` (and maybe even from `ScriptInterpreterPython::Initialize`). https://github.com/llvm/llvm-project/pull/101672 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits