jingham added inline comments.
================ Comment at: lldb/include/lldb/Symbol/CompilerDeclContext.h:77 /// in a struct, union or class. - bool IsClassMethod(lldb::LanguageType *language_ptr, - bool *is_instance_method_ptr, - ConstString *language_object_name_ptr); + bool IsClassMethod(ConstString *instance_var_name_ptr = nullptr, + bool *instance_is_pointer_ptr = nullptr); ---------------- kastiglione wrote: > teemperor wrote: > > kastiglione wrote: > > > shafik wrote: > > > > If we are going to refactor this, this change does not feel very C++y > > > > passing around pointers. I know we want a way to call this w/o any > > > > arguments but perhaps we can write an overload for that case? > > > > > > > > Does `instance_var_name_ptr` need to be a string? Maybe we can encode > > > > it using an enum, we don't have a lot of cases `this`, `self`, maybe > > > > even not a pointer as well and get ride of `instance_is_pointer_ptr`. > > > Something like? > > > > > > ``` > > > enum InstanceVariable { > > > ThisPointer, > > > SelfPointer, > > > Self, > > > }; > > > ``` > > We could also make this function that is something like > > `llvm::Optional<SelfRef> GetCurrentObjectRef` and `SelfRef` is just > > ConstString + enum if it's a pointer/ref/whatever. > > > > FWIW, encoding the string inside an enum doesn't seem to fit with the idea > > that the TypeSystem interface just needs to be implemented (but not > > extended) when adding a new language plugin (if the language uses a > > different name like `$this` or `Self` then the enum needs to be expanded). > > Also not sure what use this has to the caller (I don't see how the callers > > do anything else with this enum then translating it to the actual string > > and checking if it's a pointer, both are more complicated with an enum). > I like this approach. Before I make the change, some questions/thoughts. > > I'm thinking the second field will be a bool, ex: `is_pointer`. The reason > for bool and not enum is that I don't know if it's worth the complexity of > trying to distinguish between reference and value. In Swift, the `self` > variable could be reference (`class`) or value (`struct`, `enum`…). > > Instead of `SelfRef` I'm thinking `{This,Self,Instance}Variable`, since it's > info about the variable (name, pointer-ness). > > Do we need to return a `ConstString`, or can it be `const char *` and let the > caller do what it wants. It seems it will always be a string literal, and > `const char *` is a lower common denominator. I guess I'm ultimately unclear > on when, if ever, to not use `ConstString`? ConstString's main purpose is to hold strings we're likely to compare against a lot. For instance, if you take a symbol name and you are going to look it up everywhere, it's appropriate for that to be a ConstString since we're going to turn it into that anyway to do the searches. Since a caller is likely to turn around and look up "this" having gotten that name back, a ConstString seems an okay choice. Another way to do this would be to make function statics with ConstStrings for "this" and "self". When you make a ConstString from a c-string we have to hash it look for it in the string pool. Copying a ConstString is just copying a pointer. So if you have just a couple of options, making static ConstStrings makes returning the result cheap. And since ConstString's are all null-terminated C-strings, ConstString -> cstring is cheap. Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D98653/new/ https://reviews.llvm.org/D98653 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits