JDevlieghere added inline comments.
================ Comment at: lldb/unittests/ScriptInterpreter/Lua/LuaTests.cpp:53 +TEST_F(ScriptInterpreterTest, ExecuteOneLine) { + DebuggerSP debugger_sp = Debugger::CreateInstance(); + ASSERT_TRUE(debugger_sp); ---------------- labath wrote: > I'm not actually opposed to this (and it's nice to know that this could work > if we need it), but why do this as a unit test? It seems like this could be > tested equally well with a `script` command through the lldb driver. I was > imagining the unit tests would be most useful for the lower level > functionality -- roughly corresponding to the `Lua` class. Right now that > class is pretty simple and doesn't really need a unit test, but I expect it > will become more complex over time... Yes, I just wanted to show that it's possible :-) I've also included a test for the Lua class. CHANGES SINCE LAST ACTION https://reviews.llvm.org/D71234/new/ https://reviews.llvm.org/D71234 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits