================
@@ -327,6 +366,11 @@ serveConnection(const Socket::SocketProtocol &protocol, 
const std::string &name,
       std::unique_lock<std::mutex> lock(dap_sessions_mutex);
       dap_sessions.erase(&loop);
       std::notify_all_at_thread_exit(dap_sessions_condition, std::move(lock));
+
+      // Start the countdown to kill the server at the end of each connection.
----------------
jeffreytan81 wrote:

Just realize that we used `loop.AddCallback` to run the callback at the main 
loop thread not each DAP's worker thread. Then the race condition mentioned 
above won't happen and no synchronization is required. 

https://github.com/llvm/llvm-project/pull/156803
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