I'm using the amd64_x86 toolchain. They're supposed to be identical so
that's unlikely to be the problem, but it's the only difference i can see.
Let me know what happens on your clean rebuild
On Fri, Mar 18, 2016 at 7:56 AM Cameron <came...@moodycamel.com> wrote:

> cameron314 added a comment.
>
> Since it works without my patch, you're probably right about it being
> related to the UNICODE define. All the other changes are completely removed
> from that part of the code. But I still don't see how it could affect that.
>
> Here's the script I use to run cmake:
>
>   setlocal
>   set
> PATH=%ProgramFiles%\Ninja;%ProgramFiles(x86)%\CMake\bin;%SYSTEMROOT%\system32;%SYSTEMROOT%;%SWIGDIR%
>   call "%VS140COMNTOOLS%\vsvars32.bat"
>   mkdir VS2015Debug
>   cd VS2015Debug
>   cmake -G "Ninja" -DLLVM_BUILD_EXAMPLES:BOOL=false
> -DPYTHON_HOME="C:\Python35" -DLLDB_DISABLE_PYTHON:BOOL=false
> -DLLDB_TEST_COMPILER=%cd%\bin\clang.exe -DCMAKE_BUILD_TYPE=Debug ..
>   cd ..
>   mkdir VS2015Release
>   cd VS2015Release
>   cmake -G "Ninja" -DLLVM_BUILD_EXAMPLES:BOOL=false
> -DPYTHON_HOME="C:\Python35" -DLLDB_DISABLE_PYTHON:BOOL=false
> -DLLDB_TEST_COMPILER=%cd%\bin\clang.exe -DCMAKE_BUILD_TYPE=Release ..
>   cd ..
>   endlocal
>
> This is with VS2015 update 1. And it's already the x86 version, the patch
> has diverged significantly from what we have locally (which is based on a
> snapshot from several weeks ago) so I've been using the tip as-is :-)
>
> I'm trying a fresh Debug build from scratch (deleting and re-creating the
> cmake build folder). I'll report back when it's done.
>
>
> http://reviews.llvm.org/D17107
>
>
>
>
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