On 3/23/24 05:24, Arnd Bergmann wrote: > On Fri, Mar 22, 2024, at 09:34, Geoff Levand wrote: >> On 3/21/24 17:32, Geert Uytterhoeven wrote: >>> --- a/arch/powerpc/platforms/ps3/device-init.c >>>> +++ b/arch/powerpc/platforms/ps3/device-init.c >>>> @@ -770,7 +770,7 @@ static struct task_struct *probe_task; >>>> >>>> static int ps3_probe_thread(void *data) >>>> { >>>> - struct ps3_notification_device dev; >>>> + static struct ps3_notification_device dev; >>>> int res; >>>> unsigned int irq; >>>> u64 lpar; >>> >>> Making it static increases kernel size for everyone. So I'd rather >>> allocate it dynamically. The thread already allocates a buffer, which >>> can be replaced at no cost by allocating a structure containing both >>> the ps3_notification_device and the buffer. > > I didn't think it mattered much, given that you would rarely > have a kernel with PS3 support along with other platforms. > > I suppose it does increase the size for a PS3-only kernel > as well, while your version makes it smaller. > >> Here's what I came up with. It builds for me without warnings. >> I haven't tested it yet. A review would be appreciated. > > It seems a little complicated but looks all correct to > me and reduces both stack and .data size, so > > Acked-by: Arnd Bergmann <a...@arndb.de>
Thanks Arnd. I also thought it was a bit too much. I made a simpler version that I'll post as a separate message. -Geoff