On Fri, Mar 22, 2024, at 09:34, Geoff Levand wrote: > On 3/21/24 17:32, Geert Uytterhoeven wrote: >> --- a/arch/powerpc/platforms/ps3/device-init.c >>> +++ b/arch/powerpc/platforms/ps3/device-init.c >>> @@ -770,7 +770,7 @@ static struct task_struct *probe_task; >>> >>> static int ps3_probe_thread(void *data) >>> { >>> - struct ps3_notification_device dev; >>> + static struct ps3_notification_device dev; >>> int res; >>> unsigned int irq; >>> u64 lpar; >> >> Making it static increases kernel size for everyone. So I'd rather >> allocate it dynamically. The thread already allocates a buffer, which >> can be replaced at no cost by allocating a structure containing both >> the ps3_notification_device and the buffer.
I didn't think it mattered much, given that you would rarely have a kernel with PS3 support along with other platforms. I suppose it does increase the size for a PS3-only kernel as well, while your version makes it smaller. > Here's what I came up with. It builds for me without warnings. > I haven't tested it yet. A review would be appreciated. It seems a little complicated but looks all correct to me and reduces both stack and .data size, so Acked-by: Arnd Bergmann <a...@arndb.de>