On 08/28/2014 11:33 AM, Jassi Brar wrote:
> On Wed, Aug 27, 2014 at 10:39 PM, Daniel Mack <zon...@gmail.com> wrote:

>> diff --git a/drivers/usb/gadget/function/f_uac2.c 
>> b/drivers/usb/gadget/function/f_uac2.c
>> index 246a778..a5a27a5 100644
>> --- a/drivers/usb/gadget/function/f_uac2.c
>> +++ b/drivers/usb/gadget/function/f_uac2.c
>> @@ -92,6 +92,15 @@ struct snd_uac2_chip {
>>
>>         struct snd_card *card;
>>         struct snd_pcm *pcm;
>> +
>> +       /* timekeeping for the playback endpoint */
>> +       unsigned int p_interval;
>> +       unsigned int p_residue;
>> +
>> +       /* pre-calculated values for playback iso completion */
>> +       unsigned int p_pktsize;
>> +       unsigned int p_pktsize_residue;
>> +       unsigned int p_framesize;
>>  };
>>
> I admire Alan's simple algo. I couldn't have matched that.
> 
> However I am not sure how worth is the implementation if it requires 3
> more members to avoid calculations simple enough to cause no
> noticeable overhead. Once every millisecond is perfectly bearable IMO.

Alan is right. If we can avoid that, we should.

> 5 members in uac2 structure for only playback, look ugly.

It's still superior to a number of unnecessary calculations done every
millisecond which will come up with the same result every time. So I
clearly favor that approach. Three more ints in a struct don't hurt
really for something that's usually not instantiated more than once per
system.

Anyway, I'll leave it to Felipe whether to merge v5 or v6 :)


Thanks,
Daniel

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