Hi Ingo, I'll need to convince my supervisor first if I can release a binary. Technically anythin glike this needs to go through our University's "innovations department" and requires lengthy paperwork and NDAs :(.
regards, Colin On Jan 16, 2008 3:35 PM, Ingo Molnar <[EMAIL PROTECTED]> wrote: > > * Colin Fowler <[EMAIL PROTECTED]> wrote: > > > > > and context-switches 45K times a second. Do you know what is going > > > on there? I thought ray-tracing is something that can be > > > parallelized pretty efficiently, without having to contend and > > > schedule too much. > > > > This is a RTRT (real-time ray tracing) system and as a result differs > > from traditional offline ray-tracers as it is optimised for speed. The > > benchmark I ran while these data were collected renders an 80K polygon > > scene to a 512x512 buffer at just over 100fps. > > > > The context switches are most likely caused by the pthreads > > synchronisation code. There are two mutexs. Each job is a 32x32 tile > > and each mutex is therefore unlocked (512/32) * (512/32) * 100 (for > > 100fps) * 2 =~50k. There's very likely where our context switches are > > coming from. Larger tile sizes would of course reduce the locking > > overhead, but then the ray-tracer suffers form load imbalance as some > > tiles are much quicker to render than others. Empircally we've found > > that this tile-size works the best for us. > > > > The CPU idling occurs as the system doesn't yet perform asynchronous > > rendering. When all tiles in a current job queue are finished the > > current frame is done. At this point all worker threads sleep while > > the master thread blits the image to the screen and fills the job > > queue for the next frame. The data probably shows that one CPU is kept > > maxed and the others reach about 90% most of the time. This is > > something on my TODO list to fix along with a myriad of other > > optimisations :) > > is this something i could run myself and see how it behaves with various > scheduler settings? (if yes, where can i download it and is there any > sample scene that would show similar effects.) > > Ingo > -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/