On Fri, Nov 20, 2020 at 11:58:54AM -0500, Joel Fernandes wrote:
> On Fri, Nov 20, 2020 at 10:56:09AM +1100, Singh, Balbir wrote:
> [..] 
> > > +#ifdef CONFIG_SMP
> > > +static struct task_struct *pick_task_fair(struct rq *rq)
> > > +{
> > > + struct cfs_rq *cfs_rq = &rq->cfs;
> > > + struct sched_entity *se;
> > > +
> > > + if (!cfs_rq->nr_running)
> > > +         return NULL;
> > > +
> > > + do {
> > > +         struct sched_entity *curr = cfs_rq->curr;
> > > +
> > > +         se = pick_next_entity(cfs_rq, NULL);
> > > +
> > > +         if (curr) {
> > > +                 if (se && curr->on_rq)
> > > +                         update_curr(cfs_rq);
> > > +
> > > +                 if (!se || entity_before(curr, se))
> > > +                         se = curr;
> > > +         }
> > 
> > Do we want to optimize this a bit 
> > 
> > if (curr) {
> >     if (!se || entity_before(curr, se))
> >             se = curr;
> > 
> >     if ((se != curr) && curr->on_rq)
> >             update_curr(cfs_rq);
> > 
> > }
> 
> Do you see a difference in codegen? What's the optimization?
> 
> Also in later patches this code changes, so it should not matter:
> See: 3e0838fa3c51 ("sched/fair: Fix pick_task_fair crashes due to empty 
> rbtree")
>

I did see the next patch, but the idea is that we don't need to
update_curr() if the picked sched entity is the same as current (se ==
curr). What are the side-effects of not updating curr when se == curr?

Balbir

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