From: Eric Dumazet <eduma...@google.com>
Date: Tue, 30 Jun 2020 13:39:27 -0700

> The (C) & (B) case are certainly doable.
> 
> A) case is more complex, I have no idea of breakages of various TCP
> stacks if a flow got SACK
> at some point (in 3WHS) but suddenly becomes Reno.

I agree that C and B are the easiest to implement without having to
add complicated code to handle various negotiated TCP option
scenerios.

It does seem to be that some entities do A, or did I misread your
behavioral analysis of various implementations Mathieu?

Thanks.

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