On Fri, Feb 23, 2018 at 12:50:24AM +0100, John Ogness wrote:
> -             while (dentry && !lockref_put_or_lock(&dentry->d_lockref)) {
> -                     parent = lock_parent(dentry);
> -                     if (dentry->d_lockref.count != 1) {
> -                             dentry->d_lockref.count--;
> -                             spin_unlock(&dentry->d_lock);
> -                             if (parent)
> -                                     spin_unlock(&parent->d_lock);
> -                             break;
> -                     }
> -                     inode = dentry->d_inode;        /* can't be NULL */
> -                     if (unlikely(!spin_trylock(&inode->i_lock))) {
> -                             spin_unlock(&dentry->d_lock);
> -                             if (parent)
> -                                     spin_unlock(&parent->d_lock);
> -                             cpu_relax();
> -                             continue;
> -                     }
> -                     __dentry_kill(dentry);
> -                     dentry = parent;
> -             }
> +             while (dentry && !lockref_put_or_lock(&dentry->d_lockref))
> +                     dentry = dentry_kill(dentry);

Hmm...  OK, that's interesting.  I agree that it looks similar to dentry_kill()
loop, with one exception - here we are aggressively pruning the branch.  None
of the "do we want to retain that sucker" stuff here.  It doesn't matter for
most of the callers, with one exception: prune_dcache_sb().  OTOH, there it
just might be the right thing to do anyway - after all, it matters only if
somebody has grabbed and dropped the sucker while we'd been trying to do
lock_parent().  Had we lost the race with their dput(), we would've left
the damn thing alone, and we are called from a memory shrinker, so we'll get
called again if needed.

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