On (07/03/17 15:34), Steven Rostedt wrote:
> > +#define PRINTK_FLOOD_DEFAULT_DELAY 10
> > +
> >  int printk_delay_msec __read_mostly;
> >  
> > +static inline void __printk_delay(int m)
> > +{
> > +   while (m--) {
> > +           mdelay(1);
> > +           touch_nmi_watchdog();
> > +   }
> > +}
> > +
> >  static inline void printk_delay(void)
> >  {
> > -   if (unlikely(printk_delay_msec)) {
> > -           int m = printk_delay_msec;
> > +   unsigned long flags;
> > +   u64 console_seen = 0, console_to_see;
> >  
> > -           while (m--) {
> > -                   mdelay(1);
> > -                   touch_nmi_watchdog();
> > -           }
> > +   if (printk_delay_msec) {
> > +           __printk_delay(printk_delay_msec);
> > +           return;
> > +   }
> > +
> 
> This had better be an option, and not default.

yes.

> And what happens if the printk caller happens to preempt the one
> doing the writes to consoles?

in short - we just burn CPU cycles. that case is broken.

that's mostly the reason behind PRINTK_FLOOD_DEFAULT_DELAY being quite
small.

one can simply do

        console_lock();
        printk();
        printk();
        ....
        printk();
        console_unlock();

and trigger a useless throttling. a needed one in general case,
but useless in the given circumstances.

not sure if we can properly throttle printk in all of the cases.
we know that console_sem is locked, but we don't know what for.
is CPU that owns the console_sem is now in console_unlock() or
somewhere in fbcon, or anywhere else. we probably need not to
throttle printk() if we know that console_sem is already locked
by this_cpu and we simply call printk either from IRQ that
preempted console_unlock() on this_cpu or recursive printk from
console_unlock()... and so on.

        -ss

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