On 10/04/16 23:36, Yuyang Du wrote: > __compute_runnable_contrib() uses a loop to compute sum, whereas a > table loopup can do it faster in a constant time. > > The following python script can be used to generate the constants: > > print " #: yN_inv yN_sum" > print "-----------------------" > y = (0.5)**(1/32.0) > x = 2**32 > xx = 1024 > for i in range(0, 32): > if i == 0: > x = x-1 > xx = xx*y > else: > x = x*y > xx = int(xx*y + 1024*y) > print "%2d: %#x %8d" % (i, int(x), int(xx)) > > print " #: sum_N32" > print "------------" > xxx = xx > for i in range(0, 11): > if i == 0: > xxx = xx > else: > xxx = xxx/2 + xx > print "%2d: %8d" % (i, xxx) >
IMHO, it would be nice to add this to the existing tool from the patch header of commit 5b51f2f80b3b ("sched: Make __update_entity_runnable_avg() fast") simply because people already use this one to tweak their pelt tables. Maybe something like diff --git a/pelt.c b/pelt.c index 63e32d1d18b0..b36194e8bb9c 100644 --- a/pelt.c +++ b/pelt.c @@ -6,6 +6,8 @@ const long WMULT_CONST = ((1UL << N) - 1); double y; +int ld_avg_max_n; +double sum_fl_n; long runnable_avg_yN_inv[N]; void calc_mult_inv() { @@ -42,6 +44,7 @@ void calc_yn_sum(int n) printf("%2d: %8.0f %8.0f %8.0f\n", i, sum, sum_fl, sum_fl - sum); } + sum_fl_n = sum_fl; printf("\n"); } @@ -55,14 +58,29 @@ void calc_conv(long n) { n = mult_inv(n, 1) + 1024; i++; } while (n != old_n); + ld_avg_max_n = i - 1; printf("%d> %ld\n", i - 1, n); printf("\n"); } +void calc_acc_sum() { + int i = 1; + double sum = sum_fl_n; + int periods = ld_avg_max_n/N + 1; + + printf("sum acc\n"); + + do { + printf("%2d: %8.0f\n", i, sum); + sum = floor(sum/2 + sum_fl_n); + } while (++i <= periods); +} + void main() { y = pow(0.5, 1/(double)N); calc_mult_inv(); calc_conv(1024); calc_yn_sum(N); + calc_acc_sum(); } [...]