On Sun, Oct 25, 2015 at 10:33:32AM +0100, Ingo Molnar wrote: > > Hm, that's weird - all our sched_*() system call APIs that set task > scheduling > priorities are fundamentally per thread, not per process. Same goes for the > old > sys_nice() interface. The scheduler has no real notion of 'process', and > certainly > not at the system call level. >
I suspect the main issue is that the games programmers were trying to access it via libc / pthreads, which hides a lot of the power available at the raw syscall level. This is probably more of a "tutorial needed for userspace programmers" issue, at a guess. - Ted -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majord...@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/